]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_devastator.qc
Merge branch 'master' into Mario/ctf_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_devastator.qc
index e49eb60ac9a725b9e894d6c466d7db9a19215033..dd167aac23c7e0ec1afdb61eae174e6d35458184 100644 (file)
@@ -126,7 +126,7 @@ void W_Devastator_DoRemoteExplode(void)
                WEP_CVAR(devastator, remote_jump_radius),
                false
        );
-       
+
        while(head)
        {
                if(head.takedamage && (head == self.realowner))
@@ -137,7 +137,7 @@ void W_Devastator_DoRemoteExplode(void)
                                // we handled this as a rocketjump :)
                                handled_as_rocketjump = true;
 
-                               // modify velocity 
+                               // modify velocity
                                head.velocity_x *= 0.9;
                                head.velocity_y *= 0.9;
                                head.velocity_z = bound(
@@ -321,13 +321,13 @@ void W_Devastator_Damage(entity inflictor, entity attacker, float damage, float
 {
        if(self.health <= 0)
                return;
-       
+
        if(!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
                return; // g_projectiles_damage says to halt
-               
+
        self.health = self.health - damage;
        self.angles = vectoangles(self.velocity);
-       
+
        if(self.health <= 0)
                W_PrepareExplosionByDamage(attacker, W_Devastator_Explode);
 }
@@ -374,7 +374,7 @@ void W_Devastator_Attack(void)
        missile.nextthink = time;
        missile.cnt = time + WEP_CVAR(devastator, lifetime);
        missile.flags = FL_PROJECTILE;
-       missile.missile_flags = MIF_SPLASH; 
+       missile.missile_flags = MIF_SPLASH;
 
        CSQCProjectile(missile, WEP_CVAR(devastator, guiderate) == 0 && WEP_CVAR(devastator, speedaccel) == 0, PROJECTILE_ROCKET, false); // because of fly sound
 
@@ -419,10 +419,10 @@ float W_Devastator(float req)
                                                targ = targ.chain;
                                        }
                                }
-                               
+
                                if(self.BUTTON_ATCK2) self.BUTTON_ATCK = false;
                        }
-                       
+
                        return true;
                }
                #else
@@ -520,7 +520,7 @@ float W_Devastator(float req)
                                //      dprint(ftos(desirabledamage),"\n");
                                if(self.BUTTON_ATCK2 == true) self.BUTTON_ATCK = false;
                        }
-                       
+
                        return true;
                }
                #endif
@@ -559,7 +559,7 @@ float W_Devastator(float req)
                                                sound(self, CH_WEAPON_B, "weapons/rocket_det.wav", VOL_BASE, ATTN_NORM);
                                }
                        }
-                       
+
                        return true;
                }
                case WR_INIT:
@@ -574,7 +574,7 @@ float W_Devastator(float req)
                                precache_sound("weapons/rocket_fire.wav");
                                precache_sound("weapons/rocket_mode.wav");
                        //}
-                       DEVASTATOR_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
+                       DEVASTATOR_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
                }
                case WR_SETUP:
@@ -624,7 +624,7 @@ float W_Devastator(float req)
                }
                case WR_CONFIG:
                {
-                       DEVASTATOR_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
+                       DEVASTATOR_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
                        return true;
                }
                case WR_RESETPLAYER:
@@ -664,7 +664,7 @@ float W_Devastator(float req)
                        pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
                        if(!w_issilent)
                                sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
-                               
+
                        return true;
                }
                case WR_INIT: