setorigin(proj, w_shotorg);
proj.movetype = MOVETYPE_FLY;
- W_SetupVelocity_PRI(proj, fireball);
+ W_SetupProjVelocity_PRI(proj, fireball);
proj.angles = vectoangles(proj.velocity);
proj.touch = W_Fireball_TouchExplode;
setsize(proj, '-16 -16 -16', '16 16 16');
proj.nextthink = time;
proj.damageforcescale = WEP_CVAR_SEC(fireball, damageforcescale);
proj.pushltime = time + WEP_CVAR_SEC(fireball, lifetime);
- W_SetupVelocity_UP_SEC(proj, fireball);
+ W_SetupProjVelocity_UP_SEC(proj, fireball);
proj.angles = vectoangles(proj.velocity);
proj.flags = FL_PROJECTILE;