w_prop(WEP_FIREBALL, fireball, float, switchdelay_raise, switchdelay_raise) \
w_prop(WEP_FIREBALL, fireball, float, switchdelay_drop, switchdelay_drop) \
w_prop(WEP_FIREBALL, fireball, string, weaponreplace, weaponreplace) \
- w_prop(WEP_FIREBALL, fireball, float, weaponstart, weaponstart)
+ w_prop(WEP_FIREBALL, fireball, float, weaponstart, weaponstart) \
+ w_prop(WEP_FIREBALL, fireball, float, weaponstartoverride, weaponstartoverride)
#ifdef SVQC
FIREBALL_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)