w_cvar(WEP_HAGAR, hagar, MO_BOTH, radius) \
w_cvar(WEP_HAGAR, hagar, MO_BOTH, refire) \
w_cvar(WEP_HAGAR, hagar, MO_BOTH, speed) \
+ w_cvar(WEP_HAGAR, hagar, MO_BOTH, spread) \
w_cvar(WEP_HAGAR, hagar, MO_BOTH, damageforcescale) \
w_cvar(WEP_HAGAR, hagar, MO_BOTH, health) \
w_cvar(WEP_HAGAR, hagar, MO_PRI, lifetime) \
- w_cvar(WEP_HAGAR, hagar, MO_SEC, spread) \
w_cvar(WEP_HAGAR, hagar, MO_SEC, load) \
w_cvar(WEP_HAGAR, hagar, MO_SEC, load_max) \
w_cvar(WEP_HAGAR, hagar, MO_SEC, load_abort) \
setsize(missile, '0 0 0', '0 0 0');
missile.movetype = MOVETYPE_FLY;
- W_SETUPPROJECTILEVELOCITY(missile, g_balance_hagar_primary);
+ WEP_SETUPPROJVELOCITY_PRI(missile, hagar);
missile.angles = vectoangles (missile.velocity);
missile.flags = FL_PROJECTILE;
setsize(missile, '0 0 0', '0 0 0');
missile.movetype = MOVETYPE_BOUNCEMISSILE;
- W_SETUPPROJECTILEVELOCITY(missile, g_balance_hagar_secondary);
+ WEP_SETUPPROJVELOCITY_SEC(missile, hagar);
missile.angles = vectoangles (missile.velocity);
missile.flags = FL_PROJECTILE;