precache_sound ("weapons/nexwhoosh2.wav");
precache_sound ("weapons/nexwhoosh3.wav");
#define WEP_ADD_CVAR(weapon,mode,name) /*nothing*/
- #define WEP_ADD_PROP(weapon,prop,name) get_weaponinfo(WEP_NEX).##prop = autocvar_g_balance_##weapon##_##name;
+ #define WEP_ADD_PROP(weapon,prop,name) WEP_SET_PROP(WEP_NEX,weapon,prop,name)
NEX_SETTINGS(nex)
#undef WEP_ADD_CVAR
#undef WEP_ADD_PROP