gren.touch = W_Porto_Touch;
if(self.items & IT_STRENGTH)
- W_SetupVelocity_Explicit(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed) * autocvar_g_balance_powerup_strength_force, 0);
+ W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed) * autocvar_g_balance_powerup_strength_force, 0);
else
- W_SetupVelocity_Explicit(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed), 0);
+ W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed), 0);
gren.angles = vectoangles (gren.velocity);
gren.flags = FL_PROJECTILE;