float W_Rifle(float req)
{
float ammo_amount;
-
+
switch(req)
{
case WR_AIM:
if(random() < 0.03) self.bot_secondary_riflemooth = 0;
}
}
-
+
return true;
}
case WR_THINK:
}
}
}
-
+
return true;
}
case WR_INIT:
precache_model("models/weapons/h_campingrifle.iqm");
precache_sound("weapons/campingrifle_fire.wav");
precache_sound("weapons/campingrifle_fire2.wav");
- RIFLE_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
+ RIFLE_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
return true;
}
case WR_CHECKAMMO1:
}
case WR_CONFIG:
{
- RIFLE_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
+ RIFLE_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
return true;
}
case WR_RESETPLAYER:
else if(w_random < 0.5)
sound(self, CH_SHOTS, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
}
-
+
return true;
}
case WR_INIT: