]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_rifle.qc
Merge branch 'master' into Mario/ctf_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_rifle.qc
index 0424b16dda3af0c5c0cc5fc41935efd3973da1d0..ccc87fdc72601598be2990578afc25e4ca6b0423 100644 (file)
@@ -136,7 +136,7 @@ void W_Rifle_BulletHail(float mode, void(void) AttackFunc, float fr, float animt
 float W_Rifle(float req)
 {
        float ammo_amount;
-       
+
        switch(req)
        {
                case WR_AIM:
@@ -161,7 +161,7 @@ float W_Rifle(float req)
                                        if(random() < 0.03) self.bot_secondary_riflemooth = 0;
                                }
                        }
-                       
+
                        return true;
                }
                case WR_THINK:
@@ -198,7 +198,7 @@ float W_Rifle(float req)
                                        }
                                }
                        }
-                       
+
                        return true;
                }
                case WR_INIT:
@@ -208,7 +208,7 @@ float W_Rifle(float req)
                        precache_model("models/weapons/h_campingrifle.iqm");
                        precache_sound("weapons/campingrifle_fire.wav");
                        precache_sound("weapons/campingrifle_fire2.wav");
-                       RIFLE_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
+                       RIFLE_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
                }
                case WR_CHECKAMMO1:
@@ -225,7 +225,7 @@ float W_Rifle(float req)
                }
                case WR_CONFIG:
                {
-                       RIFLE_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
+                       RIFLE_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
                        return true;
                }
                case WR_RESETPLAYER:
@@ -282,7 +282,7 @@ float W_Rifle(float req)
                                else if(w_random < 0.5)
                                        sound(self, CH_SHOTS, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
                        }
-                       
+
                        return true;
                }
                case WR_INIT: