w_cvar(WEP_SHOCKWAVE, shockwave, MO_NONE, pellets_spread) \
w_cvar(WEP_SHOCKWAVE, shockwave, MO_NONE, primary) \
w_cvar(WEP_SHOCKWAVE, shockwave, MO_NONE, secondary) \
- w_prop(WEP_SHOCKWAVE, shockwave, reloading_ammo, reload_ammo) \
- w_prop(WEP_SHOCKWAVE, shockwave, reloading_time, reload_time) \
- w_prop(WEP_SHOCKWAVE, shockwave, switchdelay_raise, switchdelay_raise) \
- w_prop(WEP_SHOCKWAVE, shockwave, switchdelay_drop, switchdelay_drop)
+ w_prop(WEP_SHOCKWAVE, shockwave, float, reloading_ammo, reload_ammo) \
+ w_prop(WEP_SHOCKWAVE, shockwave, float, reloading_time, reload_time) \
+ w_prop(WEP_SHOCKWAVE, shockwave, float, switchdelay_raise, switchdelay_raise) \
+ w_prop(WEP_SHOCKWAVE, shockwave, float, switchdelay_drop, switchdelay_drop) \
+ w_prop(WEP_SHOCKWAVE, shockwave, string, weaponreplace, weaponreplace) \
+ w_prop(WEP_SHOCKWAVE, shockwave, float, weaponstart, weaponstart) \
+ w_prop(WEP_SHOCKWAVE, shockwave, float, weaponstartoverride, weaponstartoverride)
#ifdef SVQC
SHOCKWAVE_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)