]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_tuba.qc
Merge branch 'master' into Mario/ctf_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_tuba.qc
index 8d095787ba34d697aab1396c5e648bd0d879c7b5..e08cf676fb76eb92508241aec738317d3d824b0d 100644 (file)
@@ -1,31 +1,47 @@
 #ifdef REGISTER_WEAPON
 REGISTER_WEAPON(
-/* WEP_##id */ TUBA,
-/* function */ w_tuba,
-/* ammotype */ 0,
-/* impulse  */ 1,
-/* flags    */ WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH,
-/* rating   */ BOT_PICKUP_RATING_MID,
-/* model    */ "tuba",
-/* netname  */ "tuba",
-/* fullname */ _("@!#%'n Tuba")
+/* WEP_##id  */ TUBA,
+/* function  */ W_Tuba,
+/* ammotype  */ ammo_none,
+/* impulse   */ 1,
+/* flags     */ WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH,
+/* rating    */ BOT_PICKUP_RATING_MID,
+/* color     */ '0 1 0',
+/* modelname */ "tuba",
+/* simplemdl */ "foobar",
+/* crosshair */ "gfx/crosshairtuba",
+/* wepimg    */ "weapontuba",
+/* refname   */ "tuba",
+/* xgettext:no-c-format */
+/* wepname   */ _("@!#%'n Tuba")
 );
 
-#define TUBA_SETTINGS(weapon) \
-       WEP_ADD_CVAR(weapon, MO_NONE, animtime) \
-       WEP_ADD_CVAR(weapon, MO_NONE, attenuation) \
-       WEP_ADD_CVAR(weapon, MO_NONE, damage) \
-       WEP_ADD_CVAR(weapon, MO_NONE, edgedamage) \
-       WEP_ADD_CVAR(weapon, MO_NONE, force) \
-       WEP_ADD_CVAR(weapon, MO_NONE, radius) \
-       WEP_ADD_CVAR(weapon, MO_NONE, refire) \
-       WEP_ADD_PROP(weapon, reloading_ammo, reload_ammo) \
-       WEP_ADD_PROP(weapon, reloading_time, reload_time) \
-       WEP_ADD_PROP(weapon, switchdelay_raise, switchdelay_raise) \
-       WEP_ADD_PROP(weapon, switchdelay_drop, switchdelay_drop)
+#define TUBA_SETTINGS(w_cvar,w_prop) TUBA_SETTINGS_LIST(w_cvar, w_prop, TUBA, tuba)
+#define TUBA_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
+       w_cvar(id, sn, NONE, animtime) \
+       w_cvar(id, sn, NONE, attenuation) \
+       w_cvar(id, sn, NONE, damage) \
+       w_cvar(id, sn, NONE, edgedamage) \
+       w_cvar(id, sn, NONE, fadetime) \
+       w_cvar(id, sn, NONE, force) \
+       w_cvar(id, sn, NONE, pitchstep) \
+       w_cvar(id, sn, NONE, radius) \
+       w_cvar(id, sn, NONE, refire) \
+       w_cvar(id, sn, NONE, volume) \
+       w_prop(id, sn, float,  switchdelay_raise, switchdelay_raise) \
+       w_prop(id, sn, float,  switchdelay_drop, switchdelay_drop) \
+       w_prop(id, sn, string, weaponreplace, weaponreplace) \
+       w_prop(id, sn, float,  weaponstart, weaponstart) \
+       w_prop(id, sn, float,  weaponstartoverride, weaponstartoverride) \
+       w_prop(id, sn, float,  weaponthrowable, weaponthrowable)
 
 #ifdef SVQC
-TUBA_SETTINGS(tuba)
+TUBA_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
+float W_Tuba_MarkClientOnlyFieldsAsUsed() {
+       // These variables are only used by client/tuba.qc. TODO: move client/tuba.qc code here.
+       return WEP_CVAR(tuba, fadetime) + WEP_CVAR(tuba, pitchstep) + WEP_CVAR(tuba, volume);
+}
+
 .entity tuba_note;
 .float tuba_smoketime;
 .float tuba_instrument;
@@ -37,7 +53,7 @@ TUBA_SETTINGS(tuba)
 #endif
 #else
 #ifdef SVQC
-void spawnfunc_weapon_tuba (void) { weapon_defaultspawnfunc(WEP_TUBA); }
+void spawnfunc_weapon_tuba(void) { weapon_defaultspawnfunc(WEP_TUBA); }
 
 float W_Tuba_HasPlayed(entity pl, string melody, float instrument, float ignorepitch, float mintempo, float maxtempo)
 {
@@ -55,7 +71,7 @@ float W_Tuba_HasPlayed(entity pl, string melody, float instrument, float ignorep
        nolength = FALSE;
        for(i = 0; i < n; ++i)
        {
-               vector v = pl.(tuba_lastnotes[mod(pl.tuba_lastnotes_last - i + MAX_TUBANOTES, MAX_TUBANOTES)]);
+               vector v = pl.(tuba_lastnotes[(pl.tuba_lastnotes_last - i + MAX_TUBANOTES) % MAX_TUBANOTES]);
                float ai = stof(argv(n - i - 1));
                float np = floor(ai);
                if(ai == np)
@@ -88,17 +104,17 @@ float W_Tuba_HasPlayed(entity pl, string melody, float instrument, float ignorep
                        mmax = 240 / mintempo; // 60 = "0.25 means 1 sec", at 120 0.5 means 1 sec, at 240 1 means 1 sec
                else
                        mmax = 240; // you won't try THAT hard... (tempo 1)
-               //print(sprintf("initial tempo rules: %f %f\n", mmin, mmax));
+               //printf("initial tempo rules: %f %f\n", mmin, mmax);
 
                for(i = 0; i < n; ++i)
                {
-                       vector vi = pl.(tuba_lastnotes[mod(pl.tuba_lastnotes_last - i + MAX_TUBANOTES, MAX_TUBANOTES)]);
+                       vector vi = pl.(tuba_lastnotes[(pl.tuba_lastnotes_last - i + MAX_TUBANOTES) % MAX_TUBANOTES]);
                        float ai = stof(argv(n - i - 1));
                        ti -= 1 / (ai - floor(ai));
                        float tj = ti;
                        for(j = i+1; j < n; ++j)
                        {
-                               vector vj = pl.(tuba_lastnotes[mod(pl.tuba_lastnotes_last - j + MAX_TUBANOTES, MAX_TUBANOTES)]);
+                               vector vj = pl.(tuba_lastnotes[(pl.tuba_lastnotes_last - j + MAX_TUBANOTES) % MAX_TUBANOTES]);
                                float aj = stof(argv(n - j - 1));
                                tj -= (aj - floor(aj));
 
@@ -112,10 +128,10 @@ float W_Tuba_HasPlayed(entity pl, string melody, float instrument, float ignorep
 
                                // vi_x <= vi_y <= vj_x <= vj_y
                                // ti <= tj
-                               //print(sprintf("first note: %f to %f, should be %f\n", vi_x, vi_y, ti));
-                               //print(sprintf("second note: %f to %f, should be %f\n", vj_x, vj_y, tj));
-                               //print(sprintf("m1 = %f\n", (vi_x - vj_y) / (ti - tj)));
-                               //print(sprintf("m2 = %f\n", (vi_y - vj_x) / (ti - tj)));
+                               //printf("first note: %f to %f, should be %f\n", vi_x, vi_y, ti);
+                               //printf("second note: %f to %f, should be %f\n", vj_x, vj_y, tj);
+                               //printf("m1 = %f\n", (vi_x - vj_y) / (ti - tj));
+                               //printf("m2 = %f\n", (vi_y - vj_x) / (ti - tj));
                                mmin = max(mmin, (vi_x - vj_y) / (ti - tj)); // lower bound
                                mmax = min(mmax, (vi_y - vj_x) / (ti - tj)); // upper bound
                        }
@@ -130,7 +146,7 @@ float W_Tuba_HasPlayed(entity pl, string melody, float instrument, float ignorep
        return TRUE;
 }
 
-void W_Tuba_NoteOff()
+void W_Tuba_NoteOff(void)
 {
        // we have a note:
        //   on: self.spawnshieldtime
@@ -138,7 +154,7 @@ void W_Tuba_NoteOff()
        //   note: self.cnt
        if(self.owner.tuba_note == self)
        {
-               self.owner.tuba_lastnotes_last = mod(self.owner.tuba_lastnotes_last + 1, MAX_TUBANOTES);
+               self.owner.tuba_lastnotes_last = (self.owner.tuba_lastnotes_last + 1) % MAX_TUBANOTES;
                self.owner.(tuba_lastnotes[self.owner.tuba_lastnotes_last]) = eX * self.spawnshieldtime + eY * time + eZ * self.cnt;
                self.owner.tuba_note = world;
                self.owner.tuba_lastnotes_cnt = bound(0, self.owner.tuba_lastnotes_cnt + 1, MAX_TUBANOTES);
@@ -166,7 +182,7 @@ void W_Tuba_NoteOff()
        remove(self);
 }
 
-float Tuba_GetNote(entity pl, float hittype)
+float W_Tuba_GetNote(entity pl, float hittype)
 {
        float note;
        float movestate;
@@ -206,7 +222,7 @@ float Tuba_GetNote(entity pl, float hittype)
                note += 12;
        if(hittype & HITTYPE_SECONDARY)
                note += 7;
-       
+
        // we support two kinds of tubas, those tuned in Eb and those tuned in C
        // kind of tuba currently is player slot number, or team number if in
        // teamplay
@@ -221,7 +237,7 @@ float Tuba_GetNote(entity pl, float hittype)
                if(pl.clientcolors & 1)
                        note += 3;
        }
-       
+
        // total range of notes:
        //                       0
        //                 ***  ** ****
@@ -265,7 +281,7 @@ float W_Tuba_NoteSendEntity(entity to, float sf)
        return TRUE;
 }
 
-void W_Tuba_NoteThink()
+void W_Tuba_NoteThink(void)
 {
        float dist_mult;
        float vol0, vol1;
@@ -310,7 +326,7 @@ void W_Tuba_NoteOn(float hittype)
 
        W_SetupShot(self, FALSE, 2, "", 0, WEP_CVAR(tuba, damage));
 
-       n = Tuba_GetNote(self, hittype);
+       n = W_Tuba_GetNote(self, hittype);
 
        hittype = 0;
        if(self.tuba_instrument & 1)
@@ -329,7 +345,7 @@ void W_Tuba_NoteOn(float hittype)
                }
        }
 
-       if not(self.tuba_note)
+       if(!self.tuba_note)
        {
                self.tuba_note = spawn();
                self.tuba_note.owner = self.tuba_note.realowner = self;
@@ -354,7 +370,7 @@ void W_Tuba_NoteOn(float hittype)
        }
 }
 
-float w_tuba(float req)
+float W_Tuba(float req)
 {
        switch(req)
        {
@@ -374,15 +390,15 @@ float w_tuba(float req)
                }
                case WR_THINK:
                {
-                       if (self.BUTTON_ATCK)
-                       if (weapon_prepareattack(0, WEP_CVAR(tuba, refire)))
+                       if(self.BUTTON_ATCK)
+                       if(weapon_prepareattack(0, WEP_CVAR(tuba, refire)))
                        {
                                W_Tuba_NoteOn(0);
                                //weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_tuba_animtime, w_ready);
                                weapon_thinkf(WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready);
                        }
-                       if (self.BUTTON_ATCK2)
-                       if (weapon_prepareattack(1, WEP_CVAR(tuba, refire)))
+                       if(self.BUTTON_ATCK2)
+                       if(weapon_prepareattack(1, WEP_CVAR(tuba, refire)))
                        {
                                W_Tuba_NoteOn(HITTYPE_SECONDARY);
                                //weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_tuba_animtime, w_ready);
@@ -403,19 +419,19 @@ float w_tuba(float req)
                }
                case WR_INIT:
                {
-                       precache_model ("models/weapons/g_tuba.md3");
-                       precache_model ("models/weapons/v_tuba.md3");
-                       precache_model ("models/weapons/h_tuba.iqm");
-                       precache_model ("models/weapons/v_akordeon.md3");
-                       precache_model ("models/weapons/h_akordeon.iqm");
-                       precache_model ("models/weapons/v_kleinbottle.md3");
-                       precache_model ("models/weapons/h_kleinbottle.iqm");
-                       WEP_SET_PROPS(TUBA_SETTINGS(tuba), WEP_TUBA)
+                       precache_model("models/weapons/g_tuba.md3");
+                       precache_model("models/weapons/v_tuba.md3");
+                       precache_model("models/weapons/h_tuba.iqm");
+                       precache_model("models/weapons/v_akordeon.md3");
+                       precache_model("models/weapons/h_akordeon.iqm");
+                       precache_model("models/weapons/v_kleinbottle.md3");
+                       precache_model("models/weapons/h_kleinbottle.iqm");
+                       TUBA_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
                        return TRUE;
                }
                case WR_SETUP:
                {
-                       self.current_ammo = ammo_none;
+                       self.ammo_field = ammo_none;
                        self.tuba_instrument = 0;
                        return TRUE;
                }
@@ -454,7 +470,7 @@ float w_tuba(float req)
                }
                case WR_CONFIG:
                {
-                       WEP_CONFIG_SETTINGS(TUBA_SETTINGS(tuba))
+                       TUBA_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
                        return TRUE;
                }
                case WR_SUICIDEMESSAGE:
@@ -476,15 +492,25 @@ float w_tuba(float req)
                                return WEAPON_TUBA_MURDER;
                }
        }
-       return TRUE;
+       return FALSE;
 }
 #endif
 #ifdef CSQC
-float w_tuba(float req)
+float W_Tuba(float req)
 {
        // nothing to do here; particles of tuba are handled differently
+       // WEAPONTODO
 
-       return TRUE;
+       switch(req)
+       {
+               case WR_ZOOMRETICLE:
+               {
+                       // no weapon specific image for this weapon
+                       return FALSE;
+               }
+       }
+
+       return FALSE;
 }
 #endif
 #endif