||
IS_DEAD(self.owner)
||
+ gameover
+ ||
(!self.owner.BUTTON_ATCK && !burst )
||
STAT(FROZEN, self.owner)
}
#endif
#ifdef CSQC
-bool autocvar_cl_arcbeam_teamcolor;
+bool autocvar_cl_arcbeam_teamcolor = true;
METHOD(Arc, wr_impacteffect, void(entity thiswep))
{