]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/arc.qc
Merge branch 'master' into martin-t/damagetext
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / arc.qc
index 889222d4ccb96c209a98c0c78e7b11564ee5708f..b902cbe9a54861f809d156400302f2426955507c 100644 (file)
@@ -4,7 +4,7 @@ CLASS(Arc, Weapon)
 /* ammotype  */ ATTRIB(Arc, ammo_field, .int, ammo_cells);
 /* impulse   */ ATTRIB(Arc, impulse, int, 3);
 /* flags     */ ATTRIB(Arc, spawnflags, int, WEP_FLAG_NORMAL);
-/* rating    */ ATTRIB(Arc, bot_pickupbasevalue, float, BOT_PICKUP_RATING_HIGH);
+/* rating    */ ATTRIB(Arc, bot_pickupbasevalue, float, 8000);
 /* color     */ ATTRIB(Arc, wpcolor, vector, '1 1 1');
 /* modelname */ ATTRIB(Arc, mdl, string, "arc");
 #ifdef GAMEQC
@@ -291,6 +291,7 @@ void W_Arc_Attack_Bolt(Weapon thiswep, entity actor, .entity weaponentity)
        missile.damageforcescale = WEP_CVAR(arc, bolt_damageforcescale);
        missile.event_damage = W_Arc_Bolt_Damage;
        missile.damagedbycontents = true;
+       IL_PUSH(g_damagedbycontents, missile);
 
        settouch(missile, W_Arc_Bolt_Touch);
        missile.use = W_Arc_Bolt_Explode_use;
@@ -341,6 +342,8 @@ void W_Arc_Beam_Think(entity this)
                ||
                forbidWeaponUse(this.owner)
                ||
+               this.owner.(weaponentity).m_switchweapon != WEP_ARC
+               ||
                (!PHYS_INPUT_BUTTON_ATCK(this.owner) && !burst )
                ||
                this.owner.vehicle
@@ -736,12 +739,13 @@ void Arc_Smoke(entity actor, .entity weaponentity)
        }
 }
 
-METHOD(Arc, wr_aim, void(entity thiswep, entity actor))
+METHOD(Arc, wr_aim, void(entity thiswep, entity actor, .entity weaponentity))
 {
     if(WEP_CVAR(arc, beam_botaimspeed))
     {
         PHYS_INPUT_BUTTON_ATCK(actor) = bot_aim(
                actor,
+               weaponentity,
             WEP_CVAR(arc, beam_botaimspeed),
             0,
             WEP_CVAR(arc, beam_botaimlifetime),
@@ -752,6 +756,7 @@ METHOD(Arc, wr_aim, void(entity thiswep, entity actor))
     {
         PHYS_INPUT_BUTTON_ATCK(actor) = bot_aim(
                actor,
+               weaponentity,
             1000000,
             0,
             0.001,