CLASS(Arc, Weapon)
/* spawnfunc */ ATTRIB(Arc, m_canonical_spawnfunc, string, "weapon_arc");
-/* ammotype */ ATTRIB(Arc, ammo_type, int, RESOURCE_CELLS);
+/* ammotype */ ATTRIB(Arc, ammo_type, int, RES_CELLS);
/* impulse */ ATTRIB(Arc, impulse, int, 3);
/* flags */ ATTRIB(Arc, spawnflags, int, WEP_TYPE_HITSCAN);
/* rating */ ATTRIB(Arc, bot_pickupbasevalue, float, 8000);