]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/blaster.qc
Clean up ammo_field handling
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / blaster.qc
index 2f24e9e254bcb495b4c53782f4434771ed1269b8..29e9c2a570cd50ca532b6bcccef2ce20760edae1 100644 (file)
@@ -140,6 +140,7 @@ void W_Blaster_Attack(
        settouch(missile, W_Blaster_Touch);
        missile.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, missile);
+       IL_PUSH(g_bot_dodge, missile);
        missile.missile_flags = MIF_SPLASH;
        missile.projectiledeathtype = atk_deathtype;
        setthink(missile, W_Blaster_Think);
@@ -195,8 +196,8 @@ METHOD(Blaster, wr_think, void(Blaster thiswep, entity actor, .entity weaponenti
         {
             case 0: // switch to last used weapon
             {
-                if(PS(actor).m_switchweapon == WEP_BLASTER) // don't do this if already switching
-                    W_LastWeapon(actor);
+                if(actor.(weaponentity).m_switchweapon == WEP_BLASTER) // don't do this if already switching
+                    W_LastWeapon(actor, weaponentity);
                 break;
             }
 
@@ -227,17 +228,12 @@ METHOD(Blaster, wr_think, void(Blaster thiswep, entity actor, .entity weaponenti
     }
 }
 
-METHOD(Blaster, wr_setup, void(entity thiswep, entity actor))
-{
-    actor.ammo_field = ammo_none;
-}
-
-METHOD(Blaster, wr_checkammo1, bool(entity thiswep, entity actor))
+METHOD(Blaster, wr_checkammo1, bool(entity thiswep, entity actor, .entity weaponentity))
 {
     return true; // infinite ammo
 }
 
-METHOD(Blaster, wr_checkammo2, bool(entity thiswep, entity actor))
+METHOD(Blaster, wr_checkammo2, bool(entity thiswep, entity actor, .entity weaponentity))
 {
     return true; // blaster has infinite ammo
 }