}
}
-METHOD(Blaster, wr_setup, void(entity thiswep, entity actor))
-{
- actor.ammo_field = ammo_none;
-}
-
-METHOD(Blaster, wr_checkammo1, bool(entity thiswep, entity actor))
+METHOD(Blaster, wr_checkammo1, bool(entity thiswep, entity actor, .entity weaponentity))
{
return true; // infinite ammo
}
-METHOD(Blaster, wr_checkammo2, bool(entity thiswep, entity actor))
+METHOD(Blaster, wr_checkammo2, bool(entity thiswep, entity actor, .entity weaponentity))
{
return true; // blaster has infinite ammo
}