if(fire & 1)
{
if(actor.crylink_waitrelease != 1)
- if(weapon_prepareattack(thiswep, actor, false, WEP_CVAR_PRI(crylink, refire)))
+ if(weapon_prepareattack(thiswep, actor, slot, false, WEP_CVAR_PRI(crylink, refire)))
{
W_Crylink_Attack(thiswep);
- weapon_thinkf(actor, WFRAME_FIRE1, WEP_CVAR_PRI(crylink, animtime), w_ready);
+ weapon_thinkf(actor, slot, WFRAME_FIRE1, WEP_CVAR_PRI(crylink, animtime), w_ready);
}
}
if((fire & 2) && autocvar_g_balance_crylink_secondary)
{
if(actor.crylink_waitrelease != 2)
- if(weapon_prepareattack(thiswep, actor, true, WEP_CVAR_SEC(crylink, refire)))
+ if(weapon_prepareattack(thiswep, actor, slot, true, WEP_CVAR_SEC(crylink, refire)))
{
W_Crylink_Attack2(thiswep);
- weapon_thinkf(actor, WFRAME_FIRE2, WEP_CVAR_SEC(crylink, animtime), w_ready);
+ weapon_thinkf(actor, slot, WFRAME_FIRE2, WEP_CVAR_SEC(crylink, animtime), w_ready);
}
}