W_Crylink_Dequeue_Raw(e.realowner, e.queueprev, e, e.queuenext);
}
-void W_Crylink_Reset()
-{SELFPARAM();
- W_Crylink_Dequeue(self);
- remove(self);
+void W_Crylink_Reset(entity this)
+{
+ W_Crylink_Dequeue(this);
+ remove(this);
}
// force projectile to explode