up = v_up;
shots = WEP_CVAR_PRI(crylink, shots);
- W_MuzzleFlash(actor, weaponentity, EFFECT_CRYLINK_MUZZLEFLASH, w_shotorg, w_shotdir * 1000);
+ W_MuzzleFlash(actor, weaponentity, EFFECT_CRYLINK_MUZZLEFLASH, MDL_Null, w_shotorg, w_shotdir * 1000);
proj = prevproj = firstproj = NULL;
for(counter = 0; counter < shots; ++counter)
{
up = v_up;
shots = WEP_CVAR_SEC(crylink, shots);
- W_MuzzleFlash(actor, weaponentity, EFFECT_CRYLINK_MUZZLEFLASH, w_shotorg, w_shotdir * 1000);
+ W_MuzzleFlash(actor, weaponentity, EFFECT_CRYLINK_MUZZLEFLASH, MDL_Null, w_shotorg, w_shotdir * 1000);
proj = prevproj = firstproj = NULL;
for(counter = 0; counter < shots; ++counter)
{