/* ammotype */ ATTRIB(Crylink, ammo_field, .int, ammo_cells);
/* impulse */ ATTRIB(Crylink, impulse, int, 6);
/* flags */ ATTRIB(Crylink, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH | WEP_FLAG_CANCLIMB);
-/* rating */ ATTRIB(Crylink, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
+/* rating */ ATTRIB(Crylink, bot_pickupbasevalue, float, 6000);
/* color */ ATTRIB(Crylink, wpcolor, vector, '1 0.5 1');
/* modelname */ ATTRIB(Crylink, mdl, string, "crylink");
#ifdef GAMEQC