MUTATOR_CALLHOOK(EditProjectile, self, missile);
}
-bool W_Devastator(int req)
+bool W_Devastator(entity thiswep, int req)
{SELFPARAM();
entity rock;
float rockfound;
case WR_THINK:
{
if(WEP_CVAR(devastator, reload_ammo) && self.clip_load < WEP_CVAR(devastator, ammo)) // forced reload
- WEP_ACTION(self.weapon, WR_RELOAD);
+ _WEP_ACTION(self.weapon, WR_RELOAD);
else
{
if(self.BUTTON_ATCK)
}
#endif
#ifdef CSQC
-bool W_Devastator(int req)
+bool W_Devastator(entity thiswep, int req)
{SELFPARAM();
switch(req)
{