for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
actor.rl_release[slot] = 1;
}
-METHOD(Devastator, wr_checkammo1, bool(entity thiswep, entity actor))
+METHOD(Devastator, wr_checkammo1, bool(entity thiswep, entity actor, .entity weaponentity))
{
#if 0
// don't switch while guiding a missile
return ammo_amount;
#endif
}
-METHOD(Devastator, wr_checkammo2, bool(entity thiswep, entity actor))
+METHOD(Devastator, wr_checkammo2, bool(entity thiswep, entity actor, .entity weaponentity))
{
return false;
}