'0 0 -3',
false,
2,
- SND(ELECTRO_FIRE),
+ SND_ELECTRO_FIRE,
CH_WEAPON_A,
WEP_CVAR_PRI(electro, damage)
);
'0 0 -4',
false,
2,
- SND(ELECTRO_FIRE2),
+ SND_ELECTRO_FIRE2,
CH_WEAPON_A,
WEP_CVAR_SEC(electro, damage)
);
}
METHOD(Electro, wr_reload, void(entity thiswep, entity actor, .entity weaponentity))
{
- W_Reload(self, min(WEP_CVAR_PRI(electro, ammo), WEP_CVAR_SEC(electro, ammo)), SND(RELOAD));
+ W_Reload(self, min(WEP_CVAR_PRI(electro, ammo), WEP_CVAR_SEC(electro, ammo)), SND_RELOAD);
}
METHOD(Electro, wr_suicidemessage, Notification(entity thiswep))
{