void W_Electro_TouchExplode(entity this)
{
- PROJECTILE_TOUCH;
+ PROJECTILE_TOUCH(this);
W_Electro_Explode(this);
}
void W_Electro_Orb_Touch(entity this)
{
- PROJECTILE_TOUCH;
+ PROJECTILE_TOUCH(this);
if(other.takedamage == DAMAGE_AIM)
{ if(WEP_CVAR_SEC(electro, touchexplode)) { W_Electro_Explode(self); } }
else