void W_Fireball_TouchExplode(entity this)
{
- PROJECTILE_TOUCH;
+ PROJECTILE_TOUCH(this);
W_Fireball_Explode(this);
}
void W_Fireball_Firemine_Touch(entity this)
{
- PROJECTILE_TOUCH;
+ PROJECTILE_TOUCH(this);
if(other.takedamage == DAMAGE_AIM)
if(Fire_AddDamage(other, self.realowner, WEP_CVAR_SEC(fireball, damage), WEP_CVAR_SEC(fireball, damagetime), self.projectiledeathtype) >= 0)
{