void W_Hagar_Attack2_Load(Weapon thiswep, entity actor, .entity weaponentity)
{
// loadable hagar secondary attack, must always run each frame
- if(!weapon_prepareattack_check(thiswep, actor, weaponentity, true, -1))
+ if(time < game_starttime || time < actor.race_penalty || timeout_status == TIMEOUT_ACTIVE)
return;
bool loaded = actor.(weaponentity).hagar_load >= WEP_CVAR_SEC(hagar, load_max);