void W_Hagar_Touch(entity this)
{
- PROJECTILE_TOUCH;
+ PROJECTILE_TOUCH(this);
this.use(this, NULL, NULL);
}
void W_Hagar_Touch2(entity this)
{
- PROJECTILE_TOUCH;
+ PROJECTILE_TOUCH(this);
if(self.cnt > 0 || other.takedamage == DAMAGE_AIM) {
this.use(this, NULL, NULL);