]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/hagar.qc
Revert "Remove legacy Quake bbox expansion: projectiles"
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / hagar.qc
index 096f8ed8b7066e23eaa8fefd07c6aa729f4a1c09..a8c12efccd2002dad48197ffccd8be1b6be6a3c0 100644 (file)
@@ -102,11 +102,10 @@ void W_Hagar_Attack(Weapon thiswep, entity actor, .entity weaponentity)
        setthink(missile, adaptor_think2use_hittype_splash);
        missile.nextthink = time + WEP_CVAR_PRI(hagar, lifetime);
        PROJECTILE_MAKETRIGGER(missile);
-       missile.clipgroup = CLIPGROUP_UNHITTABLEPROJ;
        missile.projectiledeathtype = thiswep.m_id;
        missile.weaponentity_fld = weaponentity;
        setorigin(missile, w_shotorg);
-       setsize(missile, UNHITTABLEPROJ_MINS, UNHITTABLEPROJ_MAXS);
+       setsize(missile, '0 0 0', '0 0 0');
 
        set_movetype(missile, MOVETYPE_FLY);
        W_SetupProjVelocity_PRI(missile, hagar);
@@ -150,11 +149,10 @@ void W_Hagar_Attack2(Weapon thiswep, entity actor, .entity weaponentity)
        setthink(missile, adaptor_think2use_hittype_splash);
        missile.nextthink = time + WEP_CVAR_SEC(hagar, lifetime_min) + random() * WEP_CVAR_SEC(hagar, lifetime_rand);
        PROJECTILE_MAKETRIGGER(missile);
-       missile.clipgroup = CLIPGROUP_UNHITTABLEPROJ;
        missile.projectiledeathtype = thiswep.m_id | HITTYPE_SECONDARY;
        missile.weaponentity_fld = weaponentity;
        setorigin(missile, w_shotorg);
-       setsize(missile, UNHITTABLEPROJ_MINS, UNHITTABLEPROJ_MAXS);
+       setsize(missile, '0 0 0', '0 0 0');
 
        set_movetype(missile, MOVETYPE_BOUNCEMISSILE);
        W_SetupProjVelocity_SEC(missile, hagar);
@@ -213,11 +211,10 @@ void W_Hagar_Attack2_Load_Release(Weapon thiswep, entity actor, .entity weaponen
                setthink(missile, adaptor_think2use_hittype_splash);
                missile.nextthink = time + WEP_CVAR_SEC(hagar, lifetime_min) + random() * WEP_CVAR_SEC(hagar, lifetime_rand);
                PROJECTILE_MAKETRIGGER(missile);
-               missile.clipgroup = CLIPGROUP_UNHITTABLEPROJ;
                missile.projectiledeathtype = thiswep.m_id | HITTYPE_SECONDARY;
                missile.weaponentity_fld = weaponentity;
                setorigin(missile, w_shotorg);
-               setsize(missile, UNHITTABLEPROJ_MINS, UNHITTABLEPROJ_MAXS);
+               setsize(missile, '0 0 0', '0 0 0');
                set_movetype(missile, MOVETYPE_FLY);
                missile.missile_flags = MIF_SPLASH;