/* ammotype */ ATTRIB(Hagar, ammo_field, .int, ammo_rockets);
/* impulse */ ATTRIB(Hagar, impulse, int, 8);
/* flags */ ATTRIB(Hagar, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
-/* rating */ ATTRIB(Hagar, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
+/* rating */ ATTRIB(Hagar, bot_pickupbasevalue, float, 6000);
/* color */ ATTRIB(Hagar, wpcolor, vector, '1 1 0.5');
/* modelname */ ATTRIB(Hagar, mdl, string, "hagar");
#ifdef GAMEQC