#ifndef IMPLEMENTATION
CLASS(HLAC, Weapon)
-/* ammotype */ ATTRIB(HLAC, ammo_field, .int, ammo_cells)
-/* impulse */ ATTRIB(HLAC, impulse, int, 6)
+/* ammotype */ ATTRIB(HLAC, ammo_field, .int, ammo_cells);
+/* impulse */ ATTRIB(HLAC, impulse, int, 6);
/* flags */ ATTRIB(HLAC, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
/* rating */ ATTRIB(HLAC, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
/* color */ ATTRIB(HLAC, wpcolor, vector, '0 1 0');
/* modelname */ ATTRIB(HLAC, mdl, string, "hlac");
-#ifndef MENUQC
+#ifdef GAMEQC
/* model */ ATTRIB(HLAC, m_model, Model, MDL_HLAC_ITEM);
#endif
/* crosshair */ ATTRIB(HLAC, w_crosshair, string, "gfx/crosshairhlac");