]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/hlac.qh
Merge branch 'master' into martin-t/mg-solidpen
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / hlac.qh
index 6f70f09beec2219624baeca92e2cd7deaa104fb4..769209259bda3efb8f92291ab52937a541b9df78 100644 (file)
@@ -1 +1,53 @@
 #pragma once
+
+CLASS(HLAC, Weapon)
+/* spawnfunc */ ATTRIB(HLAC, m_canonical_spawnfunc, string, "weapon_hlac");
+/* ammotype  */ ATTRIB(HLAC, ammo_type, int, RES_CELLS);
+/* impulse   */ ATTRIB(HLAC, impulse, int, 6);
+/* flags     */ ATTRIB(HLAC, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
+/* rating    */ ATTRIB(HLAC, bot_pickupbasevalue, float, 4000);
+/* color     */ ATTRIB(HLAC, wpcolor, vector, '0 1 0');
+/* modelname */ ATTRIB(HLAC, mdl, string, "hlac");
+#ifdef GAMEQC
+/* model     */ ATTRIB(HLAC, m_model, Model, MDL_HLAC_ITEM);
+#endif
+/* crosshair */ ATTRIB(HLAC, w_crosshair, string, "gfx/crosshairhlac");
+/* crosshair */ ATTRIB(HLAC, w_crosshair_size, float, 0.6);
+/* wepimg    */ ATTRIB(HLAC, model2, string, "weaponhlac");
+/* refname   */ ATTRIB(HLAC, netname, string, "hlac");
+/* wepname   */ ATTRIB(HLAC, m_name, string, _("Heavy Laser Assault Cannon"));
+
+#define X(BEGIN, P, END, class, prefix) \
+       BEGIN(class) \
+               P(class, prefix, ammo, float, BOTH) \
+               P(class, prefix, animtime, float, BOTH) \
+               P(class, prefix, damage, float, BOTH) \
+               P(class, prefix, edgedamage, float, BOTH) \
+               P(class, prefix, force, float, BOTH) \
+               P(class, prefix, lifetime, float, BOTH) \
+               P(class, prefix, radius, float, BOTH) \
+               P(class, prefix, refire, float, BOTH) \
+               P(class, prefix, reload_ammo, float, NONE) \
+               P(class, prefix, reload_time, float, NONE) \
+               P(class, prefix, secondary, float, NONE) \
+               P(class, prefix, shots, float, SEC) \
+               P(class, prefix, speed, float, BOTH) \
+               P(class, prefix, spread, float, SEC) \
+               P(class, prefix, spread_add, float, PRI) \
+               P(class, prefix, spread_crouchmod, float, BOTH) \
+               P(class, prefix, spread_max, float, PRI) \
+               P(class, prefix, spread_min, float, PRI) \
+               P(class, prefix, switchdelay_drop, float, NONE) \
+               P(class, prefix, switchdelay_raise, float, NONE) \
+               P(class, prefix, weaponreplace, string,NONE) \
+               P(class, prefix, weaponstartoverride, float, NONE) \
+               P(class, prefix, weaponstart, float, NONE) \
+               P(class, prefix, weaponthrowable, float, NONE) \
+       END()
+    W_PROPS(X, HLAC, hlac)
+#undef X
+
+ENDCLASS(HLAC)
+REGISTER_WEAPON(HLAC, hlac, NEW(HLAC));
+
+SPAWNFUNC_WEAPON(weapon_hlac, WEP_HLAC)