CLASS(Hook, Weapon)
/* spawnfunc */ ATTRIB(Hook, m_canonical_spawnfunc, string, "weapon_hook");
-/* ammotype */ ATTRIB(Hook, ammo_type, int, RESOURCE_FUEL);
+/* ammotype */ ATTRIB(Hook, ammo_type, int, RES_FUEL);
/* impulse */ ATTRIB(Hook, impulse, int, 0);
/* flags */ ATTRIB(Hook, spawnflags, int, WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
/* rating */ ATTRIB(Hook, bot_pickupbasevalue, float, 0);