/* ammotype */ ATTRIB(MachineGun, ammo_field, .int, ammo_nails);
/* impulse */ ATTRIB(MachineGun, impulse, int, 3);
/* flags */ ATTRIB(MachineGun, spawnflags, int, WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN);
-/* rating */ ATTRIB(MachineGun, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
+/* rating */ ATTRIB(MachineGun, bot_pickupbasevalue, float, 7000);
/* color */ ATTRIB(MachineGun, wpcolor, vector, '1 1 0');
/* modelname */ ATTRIB(MachineGun, mdl, string, "uzi");
#ifdef GAMEQC