CLASS(MachineGun, Weapon)
/* spawnfunc */ ATTRIB(MachineGun, m_canonical_spawnfunc, string, "weapon_machinegun");
-/* ammotype */ ATTRIB(MachineGun, ammo_type, int, RESOURCE_BULLETS);
+/* ammotype */ ATTRIB(MachineGun, ammo_type, int, RES_BULLETS);
/* impulse */ ATTRIB(MachineGun, impulse, int, 3);
/* flags */ ATTRIB(MachineGun, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS);
/* rating */ ATTRIB(MachineGun, bot_pickupbasevalue, float, 7000);