newmine.cnt = this.cnt;
newmine.flags = this.flags;
IL_PUSH(g_projectiles, newmine);
+ IL_PUSH(g_bot_dodge, newmine);
delete(this);
mine.cnt = (WEP_CVAR(minelayer, lifetime) - WEP_CVAR(minelayer, lifetime_countdown));
mine.flags = FL_PROJECTILE;
IL_PUSH(g_projectiles, mine);
+ IL_PUSH(g_bot_dodge, mine);
mine.missile_flags = MIF_SPLASH | MIF_ARC | MIF_PROXY;
if(mine.cnt > 0) { mine.cnt += time; }