]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/minelayer.qc
Merge branch 'DefaultUser/gametype_votescreen' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / minelayer.qc
index f58a8f254927d10b1e4b596f5983b6e593c41c9b..5f5898aa41b78953872242278cfb5e3067a1cf54 100644 (file)
@@ -1,12 +1,13 @@
+#include "minelayer.qh"
 #ifndef IMPLEMENTATION
 CLASS(MineLayer, Weapon)
-/* ammotype  */ ATTRIB(MineLayer, ammo_field, .int, ammo_rockets)
-/* impulse   */ ATTRIB(MineLayer, impulse, int, 4)
+/* ammotype  */ ATTRIB(MineLayer, ammo_field, .int, ammo_rockets);
+/* impulse   */ ATTRIB(MineLayer, impulse, int, 4);
 /* flags     */ ATTRIB(MineLayer, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
 /* rating    */ ATTRIB(MineLayer, bot_pickupbasevalue, float, BOT_PICKUP_RATING_HIGH);
 /* color     */ ATTRIB(MineLayer, wpcolor, vector, '0.75 1 0');
 /* modelname */ ATTRIB(MineLayer, mdl, string, "minelayer");
-#ifndef MENUQC
+#ifdef GAMEQC
 /* model     */ ATTRIB(MineLayer, m_model, Model, MDL_MINELAYER_ITEM);
 #endif
 /* crosshair */ ATTRIB(MineLayer, w_crosshair, string, "gfx/crosshairminelayer");
@@ -103,6 +104,7 @@ void W_MineLayer_Stick(entity this, entity to)
        newmine.cnt = this.cnt;
        newmine.flags = this.flags;
        IL_PUSH(g_projectiles, newmine);
+       IL_PUSH(g_bot_dodge, newmine);
 
        delete(this);
 
@@ -372,6 +374,7 @@ void W_MineLayer_Attack(Weapon thiswep, entity actor, .entity weaponentity)
        mine.cnt = (WEP_CVAR(minelayer, lifetime) - WEP_CVAR(minelayer, lifetime_countdown));
        mine.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, mine);
+       IL_PUSH(g_bot_dodge, mine);
        mine.missile_flags = MIF_SPLASH | MIF_ARC | MIF_PROXY;
 
        if(mine.cnt > 0) { mine.cnt += time; }
@@ -435,7 +438,7 @@ METHOD(MineLayer, wr_aim, void(entity thiswep, entity actor))
         IL_EACH(g_mines, it.realowner == actor,
         {
                entity mine = it;
-               FOREACH_ENTITY_FLOAT(bot_attack, true,
+               IL_EACH(g_bot_targets, it.bot_attack,
                {
                        float d = vlen(it.origin + (it.mins + it.maxs) * 0.5 - mine.origin);
                        d = bound(0, edgedamage + (coredamage - edgedamage) * sqrt(1 - d * recipricoledgeradius), 10000);
@@ -462,7 +465,7 @@ METHOD(MineLayer, wr_aim, void(entity thiswep, entity actor))
             if(skill > 9) // normal players only do this for the target they are tracking
             {
                    entity mine = it;
-                   FOREACH_ENTITY_FLOAT(bot_attack, true,
+                   IL_EACH(g_bot_targets, it.bot_attack,
                    {
                        if((v_forward * normalize(mine.origin - it.origin) < 0.1)
                            && desirabledamage > 0.1 * coredamage