newmine.event_damage = this.event_damage;
newmine.spawnshieldtime = this.spawnshieldtime;
newmine.damagedbycontents = true;
+ IL_PUSH(g_damagedbycontents, newmine);
set_movetype(newmine, MOVETYPE_NONE); // lock the mine in place
newmine.projectiledeathtype = this.projectiledeathtype;
mine.health = WEP_CVAR(minelayer, health);
mine.event_damage = W_MineLayer_Damage;
mine.damagedbycontents = true;
+ IL_PUSH(g_damagedbycontents, mine);
set_movetype(mine, MOVETYPE_TOSS);
PROJECTILE_MAKETRIGGER(mine);