W_SetupShot_ProjectileSize(actor, weaponentity, '-3 -3 -3', '3 3 3', false, 4, SND_GRENADE_FIRE, CH_WEAPON_A, WEP_CVAR_PRI(mortar, damage), thiswep.m_id);
w_shotdir = v_forward; // no TrueAim for grenades please
- W_MuzzleFlash(actor, weaponentity, EFFECT_GRENADE_MUZZLEFLASH, MDL_Null, w_shotorg, w_shotdir * 1000);
+ W_MuzzleFlash(actor, weaponentity, EFFECT_GRENADE_MUZZLEFLASH, MDL_Null, w_shotorg, w_shotdir);
entity gren = new(grenade);
gren.owner = gren.realowner = actor;
W_SetupShot_ProjectileSize(actor, weaponentity, '-3 -3 -3', '3 3 3', false, 4, SND_GRENADE_FIRE, CH_WEAPON_A, WEP_CVAR_SEC(mortar, damage), thiswep.m_id | HITTYPE_SECONDARY);
w_shotdir = v_forward; // no TrueAim for grenades please
- W_MuzzleFlash(actor, weaponentity, EFFECT_GRENADE_MUZZLEFLASH, MDL_Null, w_shotorg, w_shotdir * 1000);
+ W_MuzzleFlash(actor, weaponentity, EFFECT_GRENADE_MUZZLEFLASH, MDL_Null, w_shotorg, w_shotdir);
gren = new(grenade);
gren.owner = gren.realowner = actor;