]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/mortar.qc
Fix the use of self, activator and other globals in .use
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / mortar.qc
index 7c9b908947e31fd78e40e0613d7aa38147a68906..f871da725a38f45cdfff52237cc3877845b55970 100644 (file)
@@ -84,6 +84,11 @@ void W_Mortar_Grenade_Explode()
        remove(self);
 }
 
+void W_Mortar_Grenade_Explode_use(entity this, entity actor, entity trigger)
+{
+       WITHSELF(this, W_Mortar_Grenade_Explode());
+}
+
 void W_Mortar_Grenade_Explode2()
 {SELFPARAM();
        if(other.takedamage == DAMAGE_AIM)
@@ -104,6 +109,10 @@ void W_Mortar_Grenade_Explode2()
        remove(self);
 }
 
+void W_Mortar_Grenade_Explode2_use(entity this, entity actor, entity trigger)
+{
+       WITHSELF(this, W_Mortar_Grenade_Explode2());
+}
 
 void W_Mortar_Grenade_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
 {
@@ -116,7 +125,7 @@ void W_Mortar_Grenade_Damage(entity this, entity inflictor, entity attacker, flo
        this.health = this.health - damage;
 
        if(this.health <= 0)
-               WITHSELF(this, W_PrepareExplosionByDamage(attacker, this.use));
+               W_PrepareExplosionByDamage(this, attacker, adaptor_think2use);
 }
 
 void W_Mortar_Grenade_Think1()
@@ -138,7 +147,7 @@ void W_Mortar_Grenade_Touch1()
        PROJECTILE_TOUCH;
        if(other.takedamage == DAMAGE_AIM || WEP_CVAR_PRI(mortar, type) == 0) // always explode when hitting a player, or if normal mortar projectile
        {
-               self.use();
+               this.use1(this, NULL, NULL);
        }
        else if(WEP_CVAR_PRI(mortar, type) == 1) // bounce
        {
@@ -170,7 +179,7 @@ void W_Mortar_Grenade_Touch2()
        PROJECTILE_TOUCH;
        if(other.takedamage == DAMAGE_AIM || WEP_CVAR_SEC(mortar, type) == 0) // always explode when hitting a player, or if normal mortar projectile
        {
-               self.use();
+               this.use1(this, NULL, NULL);
        }
        else if(WEP_CVAR_SEC(mortar, type) == 1) // bounce
        {
@@ -227,7 +236,7 @@ void W_Mortar_Attack(Weapon thiswep)
        gren.cnt = time + WEP_CVAR_PRI(mortar, lifetime);
        gren.nextthink = time;
        gren.think = W_Mortar_Grenade_Think1;
-       gren.use = W_Mortar_Grenade_Explode;
+       gren.use1 = W_Mortar_Grenade_Explode_use;
        gren.touch = W_Mortar_Grenade_Touch1;
 
        gren.takedamage = DAMAGE_YES;
@@ -274,7 +283,7 @@ void W_Mortar_Attack2(Weapon thiswep)
 
        gren.nextthink = time + WEP_CVAR_SEC(mortar, lifetime);
        gren.think = adaptor_think2use_hittype_splash;
-       gren.use = W_Mortar_Grenade_Explode2;
+       gren.use1 = W_Mortar_Grenade_Explode2_use;
        gren.touch = W_Mortar_Grenade_Touch2;
 
        gren.takedamage = DAMAGE_YES;