]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/mortar.qc
Reduce name space of resource constants and variables (RESOURCE_* --> RES_*, resour...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / mortar.qc
index 23c7a5e47db922c09fb4f86610836757ac0e8657..f95f6bd0051aff6af2fc108209b8666dd7a5f9ba 100644 (file)
@@ -54,15 +54,15 @@ void W_Mortar_Grenade_Explode2_use(entity this, entity actor, entity trigger)
 
 void W_Mortar_Grenade_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
-       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
+       if(GetResourceAmount(this, RES_HEALTH) <= 0)
                return;
 
        if(!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
                return; // g_projectiles_damage says to halt
 
-       TakeResource(this, RESOURCE_HEALTH, damage);
+       TakeResource(this, RES_HEALTH, damage);
 
-       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
+       if(GetResourceAmount(this, RES_HEALTH) <= 0)
                W_PrepareExplosionByDamage(this, attacker, adaptor_think2use);
 }
 
@@ -176,7 +176,7 @@ void W_Mortar_Attack(Weapon thiswep, entity actor, .entity weaponentity)
        settouch(gren, W_Mortar_Grenade_Touch1);
 
        gren.takedamage = DAMAGE_YES;
-       SetResourceAmount(gren, RESOURCE_HEALTH, WEP_CVAR_PRI(mortar, health));
+       SetResourceAmount(gren, RES_HEALTH, WEP_CVAR_PRI(mortar, health));
        gren.damageforcescale = WEP_CVAR_PRI(mortar, damageforcescale);
        gren.event_damage = W_Mortar_Grenade_Damage;
        gren.damagedbycontents = true;
@@ -227,7 +227,7 @@ void W_Mortar_Attack2(Weapon thiswep, entity actor, .entity weaponentity)
        settouch(gren, W_Mortar_Grenade_Touch2);
 
        gren.takedamage = DAMAGE_YES;
-       SetResourceAmount(gren, RESOURCE_HEALTH, WEP_CVAR_SEC(mortar, health));
+       SetResourceAmount(gren, RES_HEALTH, WEP_CVAR_SEC(mortar, health));
        gren.damageforcescale = WEP_CVAR_SEC(mortar, damageforcescale);
        gren.event_damage = W_Mortar_Grenade_Damage;
        gren.damagedbycontents = true;