+#include "porto.qh"
#ifndef IMPLEMENTATION
CLASS(PortoLaunch, Weapon)
-/* ammotype */ ATTRIB(PortoLaunch, ammo_field, .int, ammo_none)
-/* impulse */ ATTRIB(PortoLaunch, impulse, int, 0)
+/* ammotype */ ATTRIB(PortoLaunch, ammo_field, .int, ammo_none);
+/* impulse */ ATTRIB(PortoLaunch, impulse, int, 0);
/* flags */ ATTRIB(PortoLaunch, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON);
/* rating */ ATTRIB(PortoLaunch, bot_pickupbasevalue, float, 0);
/* color */ ATTRIB(PortoLaunch, wpcolor, vector, '0.5 0.5 0.5');
/* modelname */ ATTRIB(PortoLaunch, mdl, string, "porto");
-#ifndef MENUQC
+#ifdef GAMEQC
/* model */ ATTRIB(PortoLaunch, m_model, Model, MDL_PORTO_ITEM);
#endif
/* crosshair */ ATTRIB(PortoLaunch, w_crosshair, string, "gfx/crosshairporto");
void W_Porto_Success(entity this)
{
- if(self.realowner == world)
+ if(this.realowner == NULL)
{
- objerror("Cannot succeed successfully: no owner\n");
+ objerror(this, "Cannot succeed successfully: no owner\n");
return;
}
- self.realowner.porto_current = world;
- remove(self);
+ this.realowner.porto_current = NULL;
+ delete(this);
}
string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo);
void W_Porto_Fail(entity this, float failhard)
{
- if(self.realowner == world)
+ if(this.realowner == NULL)
{
- objerror("Cannot fail successfully: no owner\n");
+ objerror(this, "Cannot fail successfully: no owner\n");
return;
}
// no portals here!
- if(self.cnt < 0)
+ if(this.cnt < 0)
{
- Portal_ClearWithID(self.realowner, self.portal_id);
+ Portal_ClearWithID(this.realowner, this.portal_id);
}
- self.realowner.porto_current = world;
+ this.realowner.porto_current = NULL;
- if(self.cnt < 0 && !failhard && self.realowner.playerid == self.playerid && !IS_DEAD(self.realowner) && !(self.realowner.weapons & WEPSET(PORTO)))
+ if(this.cnt < 0 && !failhard && this.realowner.playerid == this.playerid && !IS_DEAD(this.realowner) && !(this.realowner.weapons & WEPSET(PORTO)))
{
- setsize(self, '-16 -16 0', '16 16 32');
- setorigin(self, self.origin + trace_plane_normal);
- if(move_out_of_solid(self))
+ setsize(this, '-16 -16 0', '16 16 32');
+ setorigin(this, this.origin + trace_plane_normal);
+ if(move_out_of_solid(this))
{
- self.flags = FL_ITEM;
- self.velocity = trigger_push_calculatevelocity(self.origin, self.realowner, 128);
- tracetoss(self, self);
- if(vdist(trace_endpos - self.realowner.origin, <, 128))
+ this.flags = FL_ITEM;
+ IL_PUSH(g_items, this);
+ this.velocity = trigger_push_calculatevelocity(this.origin, this.realowner, 128);
+ tracetoss(this, this);
+ if(vdist(trace_endpos - this.realowner.origin, <, 128))
{
- W_ThrowNewWeapon(self.realowner, WEP_PORTO.m_id, 0, self.origin, self.velocity);
- Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_FAILED);
+ W_ThrowNewWeapon(this.realowner, WEP_PORTO.m_id, 0, this.origin, this.velocity);
+ Send_Notification(NOTIF_ONE, this.realowner, MSG_CENTER, CENTER_PORTO_FAILED);
}
}
}
- remove(self);
+ delete(this);
}
void W_Porto_Remove(entity p)
{
if(p.porto_current.realowner == p && p.porto_current.classname == "porto")
{
- WITHSELF(p.porto_current, W_Porto_Fail(p.porto_current, 1));
+ W_Porto_Fail(p.porto_current, 1);
}
}
void W_Porto_Think(entity this)
{
trace_plane_normal = '0 0 0';
- if(self.realowner.playerid != self.playerid)
- remove(self);
+ if(this.realowner.playerid != this.playerid)
+ delete(this);
else
- W_Porto_Fail(self, 0);
+ W_Porto_Fail(this, 0);
}
-void W_Porto_Touch(entity this)
+void W_Porto_Touch(entity this, entity toucher)
{
vector norm;
// do not use PROJECTILE_TOUCH here
// FIXME but DO handle warpzones!
- if(other.classname == "portal")
+ if(toucher.classname == "portal")
return; // handled by the portal
norm = trace_plane_normal;
if(trace_ent.iscreature)
{
- traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * STAT(PL_MIN, NULL).z, MOVE_WORLDONLY, self);
+ traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * STAT(PL_MIN, NULL).z, MOVE_WORLDONLY, this);
if(trace_fraction >= 1)
return;
if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
return;
}
- if(self.realowner.playerid != self.playerid)
+ if(this.realowner.playerid != this.playerid)
{
- sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
- remove(self);
+ sound(this, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
+ delete(this);
}
else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
{
- spamsound(self, CH_SHOTS, SND(PORTO_BOUNCE), VOL_BASE, ATTEN_NORM);
+ spamsound(this, CH_SHOTS, SND(PORTO_BOUNCE), VOL_BASE, ATTEN_NORM);
// just reflect
- self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
- self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
+ this.right_vector = this.right_vector - 2 * trace_plane_normal * (this.right_vector * trace_plane_normal);
+ this.angles = vectoangles(this.velocity - 2 * trace_plane_normal * (this.velocity * trace_plane_normal));
}
else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
{
- sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
- W_Porto_Fail(self, 0);
- if(self.cnt < 0)
- Portal_ClearAll_PortalsOnly(self.realowner);
+ sound(this, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
+ W_Porto_Fail(this, 0);
+ if(this.cnt < 0)
+ Portal_ClearAll_PortalsOnly(this.realowner);
}
- else if(self.cnt == 0)
+ else if(this.cnt == 0)
{
// in-portal only
- if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
+ if(Portal_SpawnInPortalAtTrace(this.realowner, this.right_vector, this.portal_id))
{
- sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
+ sound(this, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
trace_plane_normal = norm;
- Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
- W_Porto_Success(self);
+ Send_Notification(NOTIF_ONE, this.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
+ W_Porto_Success(this);
}
else
{
- sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
+ sound(this, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
trace_plane_normal = norm;
- W_Porto_Fail(self, 0);
+ W_Porto_Fail(this, 0);
}
}
- else if(self.cnt == 1)
+ else if(this.cnt == 1)
{
// out-portal only
- if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
+ if(Portal_SpawnOutPortalAtTrace(this.realowner, this.right_vector, this.portal_id))
{
- sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
+ sound(this, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
trace_plane_normal = norm;
- Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
- W_Porto_Success(self);
+ Send_Notification(NOTIF_ONE, this.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
+ W_Porto_Success(this);
}
else
{
- sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
+ sound(this, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
trace_plane_normal = norm;
- W_Porto_Fail(self, 0);
+ W_Porto_Fail(this, 0);
}
}
- else if(self.effects & EF_RED)
+ else if(this.effects & EF_RED)
{
- self.effects += EF_BLUE - EF_RED;
- if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
+ this.effects += EF_BLUE - EF_RED;
+ if(Portal_SpawnInPortalAtTrace(this.realowner, this.right_vector, this.portal_id))
{
- sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
+ sound(this, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
trace_plane_normal = norm;
- Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
- self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
- self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * norm));
- CSQCProjectile(self, true, PROJECTILE_PORTO_BLUE, true); // change type
+ Send_Notification(NOTIF_ONE, this.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
+ this.right_vector = this.right_vector - 2 * trace_plane_normal * (this.right_vector * norm);
+ this.angles = vectoangles(this.velocity - 2 * trace_plane_normal * (this.velocity * norm));
+ CSQCProjectile(this, true, PROJECTILE_PORTO_BLUE, true); // change type
}
else
{
- sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
+ sound(this, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
trace_plane_normal = norm;
- Portal_ClearAll_PortalsOnly(self.realowner);
- W_Porto_Fail(self, 0);
+ Portal_ClearAll_PortalsOnly(this.realowner);
+ W_Porto_Fail(this, 0);
}
}
else
{
- if(self.realowner.portal_in.portal_id == self.portal_id)
+ if(this.realowner.portal_in.portal_id == this.portal_id)
{
- if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
+ if(Portal_SpawnOutPortalAtTrace(this.realowner, this.right_vector, this.portal_id))
{
- sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
+ sound(this, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
trace_plane_normal = norm;
- Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
- W_Porto_Success(self);
+ Send_Notification(NOTIF_ONE, this.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
+ W_Porto_Success(this);
}
else
{
- sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
- Portal_ClearAll_PortalsOnly(self.realowner);
- W_Porto_Fail(self, 0);
+ sound(this, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
+ Portal_ClearAll_PortalsOnly(this.realowner);
+ W_Porto_Fail(this, 0);
}
}
else
{
- sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
- Portal_ClearAll_PortalsOnly(self.realowner);
- W_Porto_Fail(self, 0);
+ sound(this, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
+ Portal_ClearAll_PortalsOnly(this.realowner);
+ W_Porto_Fail(this, 0);
}
}
}
-void W_Porto_Attack(entity actor, float type)
-{entity this = actor;
+void W_Porto_Attack(entity actor, .entity weaponentity, float type)
+{
entity gren;
- W_SetupShot(self, false, 4, SND_PORTO_FIRE, CH_WEAPON_A, 0);
+ W_SetupShot(actor, weaponentity, false, 4, SND_PORTO_FIRE, CH_WEAPON_A, 0);
// always shoot from the eye
w_shotdir = v_forward;
- w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward;
+ w_shotorg = actor.origin + actor.view_ofs + ((w_shotorg - actor.origin - actor.view_ofs) * v_forward) * v_forward;
//Send_Effect(EFFECT_GRENADE_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
gren = new(porto);
gren.cnt = type;
- gren.owner = gren.realowner = self;
- gren.playerid = self.playerid;
+ gren.owner = gren.realowner = actor;
+ gren.playerid = actor.playerid;
gren.bot_dodge = true;
gren.bot_dodgerating = 200;
- gren.movetype = MOVETYPE_BOUNCEMISSILE;
+ set_movetype(gren, MOVETYPE_BOUNCEMISSILE);
PROJECTILE_MAKETRIGGER(gren);
gren.effects = EF_RED;
gren.scale = 4;
setthink(gren, W_Porto_Think);
settouch(gren, W_Porto_Touch);
- if(self.items & ITEM_Strength.m_itemid)
+ if(actor.items & ITEM_Strength.m_itemid)
W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed) * autocvar_g_balance_powerup_strength_force, 0);
else
W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed), 0);
gren.angles = vectoangles(gren.velocity);
gren.flags = FL_PROJECTILE;
+ IL_PUSH(g_projectiles, gren);
+ IL_PUSH(g_bot_dodge, gren);
gren.portal_id = time;
- self.porto_current = gren;
- gren.playerid = self.playerid;
+ actor.porto_current = gren;
+ gren.playerid = actor.playerid;
fixedmakevectors(fixedvectoangles(gren.velocity));
gren.right_vector = v_right;
else
CSQCProjectile(gren, true, PROJECTILE_PORTO_RED, true);
- MUTATOR_CALLHOOK(EditProjectile, self, gren);
+ MUTATOR_CALLHOOK(EditProjectile, actor, gren);
}
METHOD(PortoLaunch, wr_aim, void(entity thiswep, entity actor))
{
- entity this = actor;
- PHYS_INPUT_BUTTON_ATCK(self) = false;
- PHYS_INPUT_BUTTON_ATCK2(self) = false;
+ PHYS_INPUT_BUTTON_ATCK(actor) = false;
+ PHYS_INPUT_BUTTON_ATCK2(actor) = false;
if(!WEP_CVAR(porto, secondary))
- if(bot_aim(self, WEP_CVAR_PRI(porto, speed), 0, WEP_CVAR_PRI(porto, lifetime), false))
- PHYS_INPUT_BUTTON_ATCK(self) = true;
+ if(bot_aim(actor, WEP_CVAR_PRI(porto, speed), 0, WEP_CVAR_PRI(porto, lifetime), false))
+ PHYS_INPUT_BUTTON_ATCK(actor) = true;
}
METHOD(PortoLaunch, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
{
if(!actor.porto_forbidden)
if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(porto, refire)))
{
- W_Porto_Attack(actor, 0);
+ W_Porto_Attack(actor, weaponentity, 0);
weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
}
if(!actor.porto_forbidden)
if(weapon_prepareattack(thiswep, actor, weaponentity, true, WEP_CVAR_SEC(porto, refire)))
{
- W_Porto_Attack(actor, 1);
+ W_Porto_Attack(actor, weaponentity, 1);
weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, WEP_CVAR_SEC(porto, animtime), w_ready);
}
}
if(!actor.porto_forbidden)
if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(porto, refire)))
{
- W_Porto_Attack(actor, -1);
+ W_Porto_Attack(actor, weaponentity, -1);
weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
}
}
}
METHOD(PortoLaunch, wr_setup, void(entity thiswep, entity actor))
{
- entity this = actor;
- self.ammo_field = ammo_none;
+ actor.ammo_field = ammo_none;
}
METHOD(PortoLaunch, wr_resetplayer, void(entity thiswep, entity actor))
{
- entity this = actor;
- self.porto_current = world;
+ actor.porto_current = NULL;
}
#endif
#ifdef CSQC
METHOD(PortoLaunch, wr_impacteffect, void(entity this, entity actor)) {
- LOG_WARNING("Since when does Porto send DamageInfo?\n");
+ LOG_WARN("Since when does Porto send DamageInfo?");
}
#endif
#endif