+#include "porto.qh"
#ifndef IMPLEMENTATION
CLASS(PortoLaunch, Weapon)
-/* ammotype */ ATTRIB(PortoLaunch, ammo_field, .int, ammo_none)
-/* impulse */ ATTRIB(PortoLaunch, impulse, int, 0)
+/* ammotype */ ATTRIB(PortoLaunch, ammo_field, .int, ammo_none);
+/* impulse */ ATTRIB(PortoLaunch, impulse, int, 0);
/* flags */ ATTRIB(PortoLaunch, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON);
/* rating */ ATTRIB(PortoLaunch, bot_pickupbasevalue, float, 0);
/* color */ ATTRIB(PortoLaunch, wpcolor, vector, '0.5 0.5 0.5');
/* modelname */ ATTRIB(PortoLaunch, mdl, string, "porto");
-/* model */ ATTRIB(PortoLaunch, model, string, strzone(W_Model(strcat("g_", this.mdl, ".md3"))));
-/* simplemdl */ ATTRIB(PortoLaunch, w_simplemdl, string, "foobar");
+#ifdef GAMEQC
+/* model */ ATTRIB(PortoLaunch, m_model, Model, MDL_PORTO_ITEM);
+#endif
/* crosshair */ ATTRIB(PortoLaunch, w_crosshair, string, "gfx/crosshairporto");
/* crosshair */ ATTRIB(PortoLaunch, w_crosshair_size, float, 0.6);
/* wepimg */ ATTRIB(PortoLaunch, model2, string, "weaponporto");
/* refname */ ATTRIB(PortoLaunch, netname, string, "porto");
-/* wepname */ ATTRIB(PortoLaunch, message, string, _("Port-O-Launch"));
+/* wepname */ ATTRIB(PortoLaunch, m_name, string, _("Port-O-Launch"));
+
+#define X(BEGIN, P, END, class, prefix) \
+ BEGIN(class) \
+ P(class, prefix, animtime, float, BOTH) \
+ P(class, prefix, lifetime, float, BOTH) \
+ P(class, prefix, refire, float, BOTH) \
+ P(class, prefix, secondary, float, NONE) \
+ P(class, prefix, speed, float, BOTH) \
+ P(class, prefix, switchdelay_drop, float, NONE) \
+ P(class, prefix, switchdelay_raise, float, NONE) \
+ P(class, prefix, weaponreplace, string,NONE) \
+ P(class, prefix, weaponstartoverride, float, NONE) \
+ P(class, prefix, weaponstart, float, NONE) \
+ P(class, prefix, weaponthrowable, float, NONE) \
+ END()
+ W_PROPS(X, PortoLaunch, porto)
+#undef X
ENDCLASS(PortoLaunch)
-REGISTER_WEAPON(PORTO, NEW(PortoLaunch));
-
-#define PORTO_SETTINGS(w_cvar,w_prop) PORTO_SETTINGS_LIST(w_cvar, w_prop, PORTO, porto)
-#define PORTO_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
- w_cvar(id, sn, BOTH, animtime) \
- w_cvar(id, sn, BOTH, lifetime) \
- w_cvar(id, sn, BOTH, refire) \
- w_cvar(id, sn, BOTH, speed) \
- w_cvar(id, sn, NONE, secondary) \
- w_prop(id, sn, float, switchdelay_raise, switchdelay_raise) \
- w_prop(id, sn, float, switchdelay_drop, switchdelay_drop) \
- w_prop(id, sn, string, weaponreplace, weaponreplace) \
- w_prop(id, sn, float, weaponstart, weaponstart) \
- w_prop(id, sn, float, weaponstartoverride, weaponstartoverride) \
- w_prop(id, sn, float, weaponthrowable, weaponthrowable)
+REGISTER_WEAPON(PORTO, porto, NEW(PortoLaunch));
#ifdef SVQC
-PORTO_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
.entity porto_current;
.vector porto_v_angle; // holds "held" view angles
.float porto_v_angle_held;
.vector right_vector;
+.float porto_forbidden;
#endif
#endif
#ifdef IMPLEMENTATION
#ifdef SVQC
-#include "../../triggers/trigger/jumppads.qh"
+#include <common/triggers/trigger/jumppads.qh>
+
+spawnfunc(weapon_porto) { weapon_defaultspawnfunc(this, WEP_PORTO); }
-void spawnfunc_weapon_porto(void) { weapon_defaultspawnfunc(WEP_PORTO.m_id); }
+REGISTER_MUTATOR(porto_ticker, true);
+MUTATOR_HOOKFUNCTION(porto_ticker, SV_StartFrame) {
+ FOREACH_CLIENT(IS_PLAYER(it), it.porto_forbidden = max(0, it.porto_forbidden - 1));
+}
-void W_Porto_Success(void)
-{SELFPARAM();
- if(self.realowner == world)
+void W_Porto_Success(entity this)
+{
+ if(this.realowner == NULL)
{
- objerror("Cannot succeed successfully: no owner\n");
+ objerror(this, "Cannot succeed successfully: no owner\n");
return;
}
- self.realowner.porto_current = world;
- remove(self);
+ this.realowner.porto_current = NULL;
+ delete(this);
}
string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo);
-void W_Porto_Fail(float failhard)
-{SELFPARAM();
- if(self.realowner == world)
+void W_Porto_Fail(entity this, float failhard)
+{
+ if(this.realowner == NULL)
{
- objerror("Cannot fail successfully: no owner\n");
+ objerror(this, "Cannot fail successfully: no owner\n");
return;
}
// no portals here!
- if(self.cnt < 0)
+ if(this.cnt < 0)
{
- Portal_ClearWithID(self.realowner, self.portal_id);
+ Portal_ClearWithID(this.realowner, this.portal_id);
}
- self.realowner.porto_current = world;
+ this.realowner.porto_current = NULL;
- if(self.cnt < 0 && !failhard && self.realowner.playerid == self.playerid && self.realowner.deadflag == DEAD_NO && !(self.realowner.weapons & WEPSET_PORTO))
+ if(this.cnt < 0 && !failhard && this.realowner.playerid == this.playerid && !IS_DEAD(this.realowner) && !(this.realowner.weapons & WEPSET(PORTO)))
{
- setsize(self, '-16 -16 0', '16 16 32');
- setorigin(self, self.origin + trace_plane_normal);
- if(move_out_of_solid(self))
+ setsize(this, '-16 -16 0', '16 16 32');
+ setorigin(this, this.origin + trace_plane_normal);
+ if(move_out_of_solid(this))
{
- self.flags = FL_ITEM;
- self.velocity = trigger_push_calculatevelocity(self.origin, self.realowner, 128);
- tracetoss(self, self);
- if(vlen(trace_endpos - self.realowner.origin) < 128)
+ this.flags = FL_ITEM;
+ this.velocity = trigger_push_calculatevelocity(this.origin, this.realowner, 128);
+ tracetoss(this, this);
+ if(vdist(trace_endpos - this.realowner.origin, <, 128))
{
- W_ThrowNewWeapon(self.realowner, WEP_PORTO.m_id, 0, self.origin, self.velocity);
- Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_FAILED);
+ W_ThrowNewWeapon(this.realowner, WEP_PORTO.m_id, 0, this.origin, this.velocity);
+ Send_Notification(NOTIF_ONE, this.realowner, MSG_CENTER, CENTER_PORTO_FAILED);
}
}
}
- remove(self);
+ delete(this);
}
void W_Porto_Remove(entity p)
-{SELFPARAM();
+{
if(p.porto_current.realowner == p && p.porto_current.classname == "porto")
{
- WITH(entity, self, p.porto_current, W_Porto_Fail(1));
+ W_Porto_Fail(p.porto_current, 1);
}
}
-void W_Porto_Think(void)
-{SELFPARAM();
+void W_Porto_Think(entity this)
+{
trace_plane_normal = '0 0 0';
- if(self.realowner.playerid != self.playerid)
- remove(self);
+ if(this.realowner.playerid != this.playerid)
+ delete(this);
else
- W_Porto_Fail(0);
+ W_Porto_Fail(this, 0);
}
-void W_Porto_Touch(void)
-{SELFPARAM();
+void W_Porto_Touch(entity this, entity toucher)
+{
vector norm;
// do not use PROJECTILE_TOUCH here
// FIXME but DO handle warpzones!
- if(other.classname == "portal")
+ if(toucher.classname == "portal")
return; // handled by the portal
norm = trace_plane_normal;
if(trace_ent.iscreature)
{
- traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN.z, MOVE_WORLDONLY, self);
+ traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * STAT(PL_MIN, NULL).z, MOVE_WORLDONLY, this);
if(trace_fraction >= 1)
return;
if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
return;
}
- if(self.realowner.playerid != self.playerid)
+ if(this.realowner.playerid != this.playerid)
{
- sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
- remove(self);
+ sound(this, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
+ delete(this);
}
else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
{
- spamsound(self, CH_SHOTS, "porto/bounce.wav", VOL_BASE, ATTEN_NORM);
+ spamsound(this, CH_SHOTS, SND(PORTO_BOUNCE), VOL_BASE, ATTEN_NORM);
// just reflect
- self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
- self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
+ this.right_vector = this.right_vector - 2 * trace_plane_normal * (this.right_vector * trace_plane_normal);
+ this.angles = vectoangles(this.velocity - 2 * trace_plane_normal * (this.velocity * trace_plane_normal));
}
else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
{
- sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
- W_Porto_Fail(0);
- if(self.cnt < 0)
- Portal_ClearAll_PortalsOnly(self.realowner);
+ sound(this, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
+ W_Porto_Fail(this, 0);
+ if(this.cnt < 0)
+ Portal_ClearAll_PortalsOnly(this.realowner);
}
- else if(self.cnt == 0)
+ else if(this.cnt == 0)
{
// in-portal only
- if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
+ if(Portal_SpawnInPortalAtTrace(this.realowner, this.right_vector, this.portal_id))
{
- sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
+ sound(this, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
trace_plane_normal = norm;
- Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
- W_Porto_Success();
+ Send_Notification(NOTIF_ONE, this.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
+ W_Porto_Success(this);
}
else
{
- sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+ sound(this, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
trace_plane_normal = norm;
- W_Porto_Fail(0);
+ W_Porto_Fail(this, 0);
}
}
- else if(self.cnt == 1)
+ else if(this.cnt == 1)
{
// out-portal only
- if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
+ if(Portal_SpawnOutPortalAtTrace(this.realowner, this.right_vector, this.portal_id))
{
- sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
+ sound(this, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
trace_plane_normal = norm;
- Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
- W_Porto_Success();
+ Send_Notification(NOTIF_ONE, this.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
+ W_Porto_Success(this);
}
else
{
- sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+ sound(this, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
trace_plane_normal = norm;
- W_Porto_Fail(0);
+ W_Porto_Fail(this, 0);
}
}
- else if(self.effects & EF_RED)
+ else if(this.effects & EF_RED)
{
- self.effects += EF_BLUE - EF_RED;
- if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
+ this.effects += EF_BLUE - EF_RED;
+ if(Portal_SpawnInPortalAtTrace(this.realowner, this.right_vector, this.portal_id))
{
- sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
+ sound(this, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
trace_plane_normal = norm;
- Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
- self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
- self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * norm));
- CSQCProjectile(self, true, PROJECTILE_PORTO_BLUE, true); // change type
+ Send_Notification(NOTIF_ONE, this.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
+ this.right_vector = this.right_vector - 2 * trace_plane_normal * (this.right_vector * norm);
+ this.angles = vectoangles(this.velocity - 2 * trace_plane_normal * (this.velocity * norm));
+ CSQCProjectile(this, true, PROJECTILE_PORTO_BLUE, true); // change type
}
else
{
- sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+ sound(this, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
trace_plane_normal = norm;
- Portal_ClearAll_PortalsOnly(self.realowner);
- W_Porto_Fail(0);
+ Portal_ClearAll_PortalsOnly(this.realowner);
+ W_Porto_Fail(this, 0);
}
}
else
{
- if(self.realowner.portal_in.portal_id == self.portal_id)
+ if(this.realowner.portal_in.portal_id == this.portal_id)
{
- if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
+ if(Portal_SpawnOutPortalAtTrace(this.realowner, this.right_vector, this.portal_id))
{
- sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
+ sound(this, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
trace_plane_normal = norm;
- Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
- W_Porto_Success();
+ Send_Notification(NOTIF_ONE, this.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
+ W_Porto_Success(this);
}
else
{
- sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
- Portal_ClearAll_PortalsOnly(self.realowner);
- W_Porto_Fail(0);
+ sound(this, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
+ Portal_ClearAll_PortalsOnly(this.realowner);
+ W_Porto_Fail(this, 0);
}
}
else
{
- sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
- Portal_ClearAll_PortalsOnly(self.realowner);
- W_Porto_Fail(0);
+ sound(this, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
+ Portal_ClearAll_PortalsOnly(this.realowner);
+ W_Porto_Fail(this, 0);
}
}
}
-void W_Porto_Attack(float type)
-{SELFPARAM();
+void W_Porto_Attack(entity actor, .entity weaponentity, float type)
+{
entity gren;
- W_SetupShot(self, false, 4, "porto/fire.wav", CH_WEAPON_A, 0);
+ W_SetupShot(actor, weaponentity, false, 4, SND_PORTO_FIRE, CH_WEAPON_A, 0);
// always shoot from the eye
w_shotdir = v_forward;
- w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward;
+ w_shotorg = actor.origin + actor.view_ofs + ((w_shotorg - actor.origin - actor.view_ofs) * v_forward) * v_forward;
//Send_Effect(EFFECT_GRENADE_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
- gren = spawn();
+ gren = new(porto);
gren.cnt = type;
- gren.owner = gren.realowner = self;
- gren.playerid = self.playerid;
- gren.classname = "porto";
+ gren.owner = gren.realowner = actor;
+ gren.playerid = actor.playerid;
gren.bot_dodge = true;
gren.bot_dodgerating = 200;
- gren.movetype = MOVETYPE_BOUNCEMISSILE;
+ set_movetype(gren, MOVETYPE_BOUNCEMISSILE);
PROJECTILE_MAKETRIGGER(gren);
gren.effects = EF_RED;
gren.scale = 4;
setsize(gren, '0 0 0', '0 0 0');
gren.nextthink = time + WEP_CVAR_BOTH(porto, (type <= 0), lifetime);
- gren.think = W_Porto_Think;
- gren.touch = W_Porto_Touch;
+ setthink(gren, W_Porto_Think);
+ settouch(gren, W_Porto_Touch);
- if(self.items & ITEM_Strength.m_itemid)
+ if(actor.items & ITEM_Strength.m_itemid)
W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed) * autocvar_g_balance_powerup_strength_force, 0);
else
W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed), 0);
gren.angles = vectoangles(gren.velocity);
gren.flags = FL_PROJECTILE;
+ IL_PUSH(g_projectiles, gren);
gren.portal_id = time;
- self.porto_current = gren;
- gren.playerid = self.playerid;
+ actor.porto_current = gren;
+ gren.playerid = actor.playerid;
fixedmakevectors(fixedvectoangles(gren.velocity));
gren.right_vector = v_right;
else
CSQCProjectile(gren, true, PROJECTILE_PORTO_RED, true);
- MUTATOR_CALLHOOK(EditProjectile, self, gren);
+ MUTATOR_CALLHOOK(EditProjectile, actor, gren);
}
- METHOD(PortoLaunch, wr_aim, bool(entity thiswep))
- {
- SELFPARAM();
- self.BUTTON_ATCK = false;
- self.BUTTON_ATCK2 = false;
- if(!WEP_CVAR(porto, secondary))
- if(bot_aim(WEP_CVAR_PRI(porto, speed), 0, WEP_CVAR_PRI(porto, lifetime), false))
- self.BUTTON_ATCK = true;
-
- return true;
- }
- METHOD(PortoLaunch, wr_config, bool(entity this))
- {
- PORTO_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
- return true;
- }
- METHOD(PortoLaunch, wr_think, bool(entity thiswep))
- {
- SELFPARAM();
- if(WEP_CVAR(porto, secondary))
- {
- if(self.BUTTON_ATCK)
- if(!self.porto_current)
- if(!self.porto_forbidden)
- if(weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire)))
- {
- W_Porto_Attack(0);
- weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
- }
-
- if(self.BUTTON_ATCK2)
- if(!self.porto_current)
- if(!self.porto_forbidden)
- if(weapon_prepareattack(1, WEP_CVAR_SEC(porto, refire)))
- {
- W_Porto_Attack(1);
- weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(porto, animtime), w_ready);
- }
- }
- else
- {
- if(self.porto_v_angle_held)
- {
- if(!self.BUTTON_ATCK2)
- {
- self.porto_v_angle_held = 0;
-
- ClientData_Touch(self);
- }
- }
- else
- {
- if(self.BUTTON_ATCK2)
- {
- self.porto_v_angle = self.v_angle;
- self.porto_v_angle_held = 1;
-
- ClientData_Touch(self);
- }
- }
- if(self.porto_v_angle_held)
- makevectors(self.porto_v_angle); // override the previously set angles
-
- if(self.BUTTON_ATCK)
- if(!self.porto_current)
- if(!self.porto_forbidden)
- if(weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire)))
- {
- W_Porto_Attack(-1);
- weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
- }
- }
-
- return true;
- }
- METHOD(PortoLaunch, wr_checkammo1, bool(entity this))
- {
- // always allow infinite ammo
- return true;
- }
- METHOD(PortoLaunch, wr_checkammo2, bool(entity this))
- {
- // always allow infinite ammo
- return true;
- }
- METHOD(PortoLaunch, wr_init, bool(entity this))
- {
- precache_sound("porto/bounce.wav");
- precache_sound("porto/create.wav");
- precache_sound("porto/expire.wav");
- precache_sound("porto/explode.wav");
- precache_sound("porto/fire.wav");
- precache_sound("porto/unsupported.wav");
- PORTO_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
- return true;
- }
- METHOD(PortoLaunch, wr_setup, bool(entity thiswep))
- {
- SELFPARAM();
- self.ammo_field = ammo_none;
- return true;
- }
- METHOD(PortoLaunch, wr_resetplayer, bool(entity thiswep))
- {
- SELFPARAM();
- self.porto_current = world;
- return true;
- }
+METHOD(PortoLaunch, wr_aim, void(entity thiswep, entity actor))
+{
+ PHYS_INPUT_BUTTON_ATCK(actor) = false;
+ PHYS_INPUT_BUTTON_ATCK2(actor) = false;
+ if(!WEP_CVAR(porto, secondary))
+ if(bot_aim(actor, WEP_CVAR_PRI(porto, speed), 0, WEP_CVAR_PRI(porto, lifetime), false))
+ PHYS_INPUT_BUTTON_ATCK(actor) = true;
+}
+METHOD(PortoLaunch, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
+{
+ if(WEP_CVAR(porto, secondary))
+ {
+ if(fire & 1)
+ if(!actor.porto_current)
+ if(!actor.porto_forbidden)
+ if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(porto, refire)))
+ {
+ W_Porto_Attack(actor, weaponentity, 0);
+ weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
+ }
+
+ if(fire & 2)
+ if(!actor.porto_current)
+ if(!actor.porto_forbidden)
+ if(weapon_prepareattack(thiswep, actor, weaponentity, true, WEP_CVAR_SEC(porto, refire)))
+ {
+ W_Porto_Attack(actor, weaponentity, 1);
+ weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, WEP_CVAR_SEC(porto, animtime), w_ready);
+ }
+ }
+ else
+ {
+ if(actor.porto_v_angle_held)
+ {
+ if(!(fire & 2))
+ {
+ actor.porto_v_angle_held = 0;
+
+ ClientData_Touch(actor);
+ }
+ }
+ else
+ {
+ if(fire & 2)
+ {
+ actor.porto_v_angle = actor.v_angle;
+ actor.porto_v_angle_held = 1;
+
+ ClientData_Touch(actor);
+ }
+ }
+ if(actor.porto_v_angle_held)
+ makevectors(actor.porto_v_angle); // override the previously set angles
+
+ if(fire & 1)
+ if(!actor.porto_current)
+ if(!actor.porto_forbidden)
+ if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(porto, refire)))
+ {
+ W_Porto_Attack(actor, weaponentity, -1);
+ weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
+ }
+ }
+}
+METHOD(PortoLaunch, wr_checkammo1, bool(entity thiswep, entity this))
+{
+ // always allow infinite ammo
+ return true;
+}
+METHOD(PortoLaunch, wr_checkammo2, bool(entity thiswep, entity this))
+{
+ // always allow infinite ammo
+ return true;
+}
+METHOD(PortoLaunch, wr_setup, void(entity thiswep, entity actor))
+{
+ actor.ammo_field = ammo_none;
+}
+METHOD(PortoLaunch, wr_resetplayer, void(entity thiswep, entity actor))
+{
+ actor.porto_current = NULL;
+}
#endif
#ifdef CSQC
- METHOD(PortoLaunch, wr_impacteffect, bool(entity this)) {
- LOG_WARNING("Since when does Porto send DamageInfo?\n");
- return true;
- }
- METHOD(PortoLaunch, wr_init, bool(entity this)) {
- // nothing to do
- return true;
- }
- METHOD(PortoLaunch, wr_zoomreticle, bool(entity this)) {
- // no weapon specific image for this weapon
- return false;
- }
+METHOD(PortoLaunch, wr_impacteffect, void(entity this, entity actor)) {
+ LOG_WARN("Since when does Porto send DamageInfo?");
+}
#endif
#endif