+#include "rifle.qh"
#ifndef IMPLEMENTATION
CLASS(Rifle, Weapon)
/* ammotype */ ATTRIB(Rifle, ammo_field, .int, ammo_nails);
/* rating */ ATTRIB(Rifle, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
/* color */ ATTRIB(Rifle, wpcolor, vector, '0.5 1 0');
/* modelname */ ATTRIB(Rifle, mdl, string, "campingrifle");
-#ifndef MENUQC
+#ifdef GAMEQC
/* model */ ATTRIB(Rifle, m_model, Model, MDL_RIFLE_ITEM);
#endif
/* crosshair */ ATTRIB(Rifle, w_crosshair, string, "gfx/crosshairrifle");