self.nextthink = time;
}
-void W_RocketPropelledChainsaw_Attack (void)
+void W_RocketPropelledChainsaw_Attack (Weapon thiswep)
{SELFPARAM();
entity missile = spawn(); //WarpZone_RefSys_SpawnSameRefSys(self);
entity flash = spawn ();
- W_DecreaseAmmo(WEP_CVAR(rpc, ammo));
+ W_DecreaseAmmo(thiswep, WEP_CVAR(rpc, ammo));
W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', false, 5, SND(ROCKET_FIRE), CH_WEAPON_A, WEP_CVAR(rpc, damage));
Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
PROJECTILE_MAKETRIGGER(missile);
self.BUTTON_ATCK = bot_aim(WEP_CVAR(rpc, speed), 0, WEP_CVAR(rpc, lifetime), false);
return true;
}
- METHOD(RocketPropelledChainsaw, wr_think, bool(entity thiswep))
+ METHOD(RocketPropelledChainsaw, wr_think, bool(entity thiswep, bool fire1, bool fire2))
{
if(WEP_CVAR(rpc, reload_ammo) && self.clip_load < WEP_CVAR(rpc, ammo))
_WEP_ACTION(self.weapon, WR_RELOAD);
else
{
- if (self.BUTTON_ATCK)
+ if (fire1)
{
- if(weapon_prepareattack(0, WEP_CVAR(rpc, refire)))
+ if(weapon_prepareattack(false, WEP_CVAR(rpc, refire)))
{
- W_RocketPropelledChainsaw_Attack();
+ W_RocketPropelledChainsaw_Attack(thiswep);
weapon_thinkf(WFRAME_FIRE1, WEP_CVAR(rpc, animtime), w_ready);
}
}
- if (self.BUTTON_ATCK2)
+ if (fire2)
{
// to-do
}