]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/rpc.qc
Monsters: make mage more player friendly
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / rpc.qc
index 5d8ba40284c605665b03afd59b2f8e8c37540d6b..bc86bdadab50e4d9dc0db60d7a16953fa310f214 100644 (file)
@@ -104,12 +104,12 @@ void W_RocketPropelledChainsaw_Think()
        self.nextthink = time;
 }
 
-void W_RocketPropelledChainsaw_Attack (void)
+void W_RocketPropelledChainsaw_Attack (Weapon thiswep)
 {SELFPARAM();
        entity missile = spawn(); //WarpZone_RefSys_SpawnSameRefSys(self);
        entity flash = spawn ();
 
-       W_DecreaseAmmo(WEP_CVAR(rpc, ammo));
+       W_DecreaseAmmo(thiswep, WEP_CVAR(rpc, ammo));
        W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', false, 5, SND(ROCKET_FIRE), CH_WEAPON_A, WEP_CVAR(rpc, damage));
        Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
        PROJECTILE_MAKETRIGGER(missile);
@@ -154,22 +154,22 @@ void W_RocketPropelledChainsaw_Attack (void)
                        self.BUTTON_ATCK = bot_aim(WEP_CVAR(rpc, speed), 0, WEP_CVAR(rpc, lifetime), false);
                        return true;
                }
-               METHOD(RocketPropelledChainsaw, wr_think, bool(entity thiswep))
+               METHOD(RocketPropelledChainsaw, wr_think, bool(entity thiswep, bool fire1, bool fire2))
                {
                        if(WEP_CVAR(rpc, reload_ammo) && self.clip_load < WEP_CVAR(rpc, ammo))
                                _WEP_ACTION(self.weapon, WR_RELOAD);
                        else
                        {
-                               if (self.BUTTON_ATCK)
+                               if (fire1)
                                {
-                                       if(weapon_prepareattack(0, WEP_CVAR(rpc, refire)))
+                                       if(weapon_prepareattack(false, WEP_CVAR(rpc, refire)))
                                        {
-                                               W_RocketPropelledChainsaw_Attack();
+                                               W_RocketPropelledChainsaw_Attack(thiswep);
                                                weapon_thinkf(WFRAME_FIRE1, WEP_CVAR(rpc, animtime), w_ready);
                                        }
                                }
 
-                               if (self.BUTTON_ATCK2)
+                               if (fire2)
                                {
                                        // to-do
                                }