#endif
#ifdef IMPLEMENTATION
#ifdef SVQC
-void spawnfunc_weapon_rpc() { weapon_defaultspawnfunc(WEP_RPC.m_id); }
+spawnfunc(weapon_rpc) { weapon_defaultspawnfunc(WEP_RPC.m_id); }
void W_RocketPropelledChainsaw_Explode()
{SELFPARAM();
{
self.BUTTON_ATCK = bot_aim(WEP_CVAR(rpc, speed), 0, WEP_CVAR(rpc, lifetime), false);
}
- METHOD(RocketPropelledChainsaw, wr_think, void(entity thiswep, entity actor, bool fire1, bool fire2))
+ METHOD(RocketPropelledChainsaw, wr_think, void(entity thiswep, entity actor, int slot, int fire))
{
if(WEP_CVAR(rpc, reload_ammo) && actor.clip_load < WEP_CVAR(rpc, ammo)) {
Weapon w = get_weaponinfo(actor.weapon);
w.wr_reload(w);
} else
{
- if (fire1)
+ if (fire & 1)
{
- if(weapon_prepareattack(actor, false, WEP_CVAR(rpc, refire)))
+ if(weapon_prepareattack(thiswep, actor, slot, false, WEP_CVAR(rpc, refire)))
{
W_RocketPropelledChainsaw_Attack(thiswep);
- weapon_thinkf(actor, WFRAME_FIRE1, WEP_CVAR(rpc, animtime), w_ready);
+ weapon_thinkf(actor, slot, WFRAME_FIRE1, WEP_CVAR(rpc, animtime), w_ready);
}
}
- if (fire2)
+ if (fire & 2)
{
// to-do
}