missile.scale = 2;
missile.takedamage = DAMAGE_YES;
missile.weaponentity_fld = weaponentity;
- SetResourceAmountExplicit(missile, RESOURCE_HEALTH, WEP_CVAR(seeker, missile_health));
+ SetResourceAmount(missile, RESOURCE_HEALTH, WEP_CVAR(seeker, missile_health));
missile.damageforcescale = WEP_CVAR(seeker, missile_damageforcescale);
missile.damagedbycontents = true;
IL_PUSH(g_damagedbycontents, missile);
missile.takedamage = DAMAGE_YES;
missile.event_damage = W_Seeker_Tag_Damage;
- SetResourceAmountExplicit(missile, RESOURCE_HEALTH, WEP_CVAR(seeker, tag_health));
+ SetResourceAmount(missile, RESOURCE_HEALTH, WEP_CVAR(seeker, tag_health));
missile.damageforcescale = WEP_CVAR(seeker, tag_damageforcescale);
setorigin(missile, w_shotorg);