]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/seeker.qc
Optimize damageeffects code: when a hitscan weapon hits a surface avoid executing...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / seeker.qc
index b65b0fe61b745ac934920a82aa6b58eb46a92066..e4b7674518a99db3bbd5bcfeb32f6d30ce251ff2 100644 (file)
@@ -406,7 +406,7 @@ void W_Seeker_Tag_Explode(entity this)
 {
        //if(other==this.realowner)
        //    return;
-       Damage_DamageInfo(this.origin, 0, 0, 0, this.velocity, WEP_SEEKER.m_id | HITTYPE_BOUNCE, 0, this);
+       Damage_DamageInfo(this.origin, false, 0, 0, 0, this.velocity, WEP_SEEKER.m_id | HITTYPE_BOUNCE, 0, this);
 
        delete(this);
 }
@@ -434,7 +434,7 @@ void W_Seeker_Tag_Touch(entity this, entity toucher)
        te_knightspike(org2);
 
        this.event_damage = func_null;
-       Damage_DamageInfo(this.origin, 0, 0, 0, this.velocity, WEP_SEEKER.m_id | HITTYPE_BOUNCE | HITTYPE_SECONDARY, toucher.species, this);
+       Damage_DamageInfo(this.origin, false, 0, 0, 0, this.velocity, WEP_SEEKER.m_id | HITTYPE_BOUNCE | HITTYPE_SECONDARY, toucher.species, this);
 
        if(toucher.takedamage == DAMAGE_AIM && !IS_DEAD(toucher))
        {
@@ -533,12 +533,12 @@ METHOD(Seeker, wr_aim, void(entity thiswep, entity actor, .entity weaponentity))
     if(WEP_CVAR(seeker, type) == 1)
     {
         if(W_Seeker_Tagged_Info(actor, weaponentity, actor.enemy) != NULL)
-            PHYS_INPUT_BUTTON_ATCK(actor) = bot_aim(actor, weaponentity, WEP_CVAR(seeker, missile_speed_max), 0, WEP_CVAR(seeker, missile_lifetime), false);
+            PHYS_INPUT_BUTTON_ATCK(actor) = bot_aim(actor, weaponentity, WEP_CVAR(seeker, missile_speed_max), 0, WEP_CVAR(seeker, missile_lifetime), false, false);
         else
-            PHYS_INPUT_BUTTON_ATCK2(actor) = bot_aim(actor, weaponentity, WEP_CVAR(seeker, tag_speed), 0, WEP_CVAR(seeker, tag_lifetime), false);
+            PHYS_INPUT_BUTTON_ATCK2(actor) = bot_aim(actor, weaponentity, WEP_CVAR(seeker, tag_speed), 0, WEP_CVAR(seeker, tag_lifetime), false, false);
     }
     else
-        PHYS_INPUT_BUTTON_ATCK(actor) = bot_aim(actor, weaponentity, WEP_CVAR(seeker, tag_speed), 0, WEP_CVAR(seeker, tag_lifetime), false);
+        PHYS_INPUT_BUTTON_ATCK(actor) = bot_aim(actor, weaponentity, WEP_CVAR(seeker, tag_speed), 0, WEP_CVAR(seeker, tag_lifetime), false, true);
 }
 METHOD(Seeker, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
 {