}
}
}
-METHOD(Shockwave, wr_checkammo1, bool(entity thiswep, entity actor))
+METHOD(Shockwave, wr_checkammo1, bool(entity thiswep, entity actor, .entity weaponentity))
{
return true; // infinite ammo
}
-METHOD(Shockwave, wr_checkammo2, bool(entity thiswep, entity actor))
+METHOD(Shockwave, wr_checkammo2, bool(entity thiswep, entity actor, .entity weaponentity))
{
// shockwave has infinite ammo
return true;