]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/shotgun.qc
Don't multiply shot direction by 1000 in each case, fixes strange flashes appearing...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / shotgun.qc
index 30643a8aaa2991f2ce69ec93910edb3e1f109bf6..1757eeff49e9d22a1c11f723b62937538d6c7bcc 100644 (file)
@@ -31,7 +31,7 @@ void W_Shotgun_Attack(Weapon thiswep, entity actor, .entity weaponentity, float
        if(lag && bullets > 0)
                antilag_restore_all(actor);
 
-       W_MuzzleFlash(actor, weaponentity, EFFECT_SHOTGUN_MUZZLEFLASH, MDL_SHOTGUN_MUZZLEFLASH, w_shotorg, w_shotdir * 1000);
+       W_MuzzleFlash(actor, weaponentity, EFFECT_SHOTGUN_MUZZLEFLASH, MDL_SHOTGUN_MUZZLEFLASH, w_shotorg, w_shotdir);
 
        // casing code
        if(autocvar_g_casings >= 1)