+#include "shotgun.qh"
#ifndef IMPLEMENTATION
CLASS(Shotgun, Weapon)
/* ammotype */ ATTRIB(Shotgun, ammo_field, .int, ammo_shells);
/* rating */ ATTRIB(Shotgun, bot_pickupbasevalue, float, BOT_PICKUP_RATING_LOW);
/* color */ ATTRIB(Shotgun, wpcolor, vector, '0.5 0.25 0');
/* modelname */ ATTRIB(Shotgun, mdl, string, "shotgun");
-#ifndef MENUQC
+#ifdef GAMEQC
/* model */ ATTRIB(Shotgun, m_model, Model, MDL_SHOTGUN_ITEM);
#endif
/* crosshair */ ATTRIB(Shotgun, w_crosshair, string, "gfx/crosshairshotgun");