+#include "tuba.qh"
#ifndef IMPLEMENTATION
CLASS(Tuba, Weapon)
-/* ammotype */ //ATTRIB(Tuba, ammo_field, .int, ammo_none)
-/* impulse */ ATTRIB(Tuba, impulse, int, 1)
+/* impulse */ ATTRIB(Tuba, impulse, int, 1);
/* flags */ ATTRIB(Tuba, spawnflags, int, WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH);
/* rating */ ATTRIB(Tuba, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
/* color */ ATTRIB(Tuba, wpcolor, vector, '0 1 0');
/* modelname */ ATTRIB(Tuba, mdl, string, "tuba");
-#ifndef MENUQC
+#ifdef GAMEQC
/* model */ ATTRIB(Tuba, m_model, Model, MDL_TUBA_ITEM);
#endif
/* crosshair */ ATTRIB(Tuba, w_crosshair, string, "gfx/crosshairtuba");
/* refname */ ATTRIB(Tuba, netname, string, "tuba");
/* xgettext:no-c-format */
/* wepname */ ATTRIB(Tuba, m_name, string, _("@!#%'n Tuba"));
+
+#define X(BEGIN, P, END, class, prefix) \
+ BEGIN(class) \
+ P(class, prefix, animtime, float, NONE) \
+ P(class, prefix, attenuation, float, NONE) \
+ P(class, prefix, damage, float, NONE) \
+ P(class, prefix, edgedamage, float, NONE) \
+ P(class, prefix, fadetime, float, NONE) \
+ P(class, prefix, force, float, NONE) \
+ P(class, prefix, pitchstep, float, NONE) \
+ P(class, prefix, radius, float, NONE) \
+ P(class, prefix, refire, float, NONE) \
+ P(class, prefix, switchdelay_drop, float, NONE) \
+ P(class, prefix, switchdelay_raise, float, NONE) \
+ P(class, prefix, volume, float, NONE) \
+ P(class, prefix, weaponreplace, string, NONE) \
+ P(class, prefix, weaponstartoverride, float, NONE) \
+ P(class, prefix, weaponstart, float, NONE) \
+ P(class, prefix, weaponthrowable, float, NONE) \
+ END()
+ W_PROPS(X, Tuba, tuba)
+#undef X
ENDCLASS(Tuba)
-REGISTER_WEAPON(TUBA, NEW(Tuba));
-
-#define TUBA_SETTINGS(w_cvar,w_prop) TUBA_SETTINGS_LIST(w_cvar, w_prop, TUBA, tuba)
-#define TUBA_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
- w_cvar(id, sn, NONE, animtime) \
- w_cvar(id, sn, NONE, attenuation) \
- w_cvar(id, sn, NONE, damage) \
- w_cvar(id, sn, NONE, edgedamage) \
- w_cvar(id, sn, NONE, fadetime) \
- w_cvar(id, sn, NONE, force) \
- w_cvar(id, sn, NONE, pitchstep) \
- w_cvar(id, sn, NONE, radius) \
- w_cvar(id, sn, NONE, refire) \
- w_cvar(id, sn, NONE, volume) \
- w_prop(id, sn, float, switchdelay_raise, switchdelay_raise) \
- w_prop(id, sn, float, switchdelay_drop, switchdelay_drop) \
- w_prop(id, sn, string, weaponreplace, weaponreplace) \
- w_prop(id, sn, float, weaponstart, weaponstart) \
- w_prop(id, sn, float, weaponstartoverride, weaponstartoverride) \
- w_prop(id, sn, float, weaponthrowable, weaponthrowable)
+REGISTER_WEAPON(TUBA, tuba, NEW(Tuba));
+#endif
+
+#ifdef IMPLEMENTATION
#ifdef SVQC
-TUBA_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
-float W_Tuba_MarkClientOnlyFieldsAsUsed() {
- // These variables are only used by client/tuba.qc. TODO: move client/tuba.qc code here.
- return WEP_CVAR(tuba, fadetime) + WEP_CVAR(tuba, pitchstep) + WEP_CVAR(tuba, volume);
-}
.entity tuba_note;
.float tuba_smoketime;
.float tuba_lastnotes_last;
.float tuba_lastnotes_cnt; // over
.vector tuba_lastnotes[MAX_TUBANOTES];
-#endif
-#endif
-#ifdef IMPLEMENTATION
-#ifdef SVQC
+
spawnfunc(weapon_tuba) { weapon_defaultspawnfunc(this, WEP_TUBA); }
bool W_Tuba_HasPlayed(entity pl, string melody, int instrument, bool ignorepitch, float mintempo, float maxtempo)
return true;
}
-void W_Tuba_NoteOff(void)
-{SELFPARAM();
+void W_Tuba_NoteOff(entity this)
+{
+ entity actor = this.owner;
// we have a note:
- // on: self.spawnshieldtime
+ // on: this.spawnshieldtime
// off: time
- // note: self.cnt
- if(self.owner.tuba_note == self)
+ // note: this.cnt
+ if (actor.tuba_note == this)
{
- self.owner.tuba_lastnotes_last = (self.owner.tuba_lastnotes_last + 1) % MAX_TUBANOTES;
- self.owner.(tuba_lastnotes[self.owner.tuba_lastnotes_last]) = eX * self.spawnshieldtime + eY * time + eZ * self.cnt;
- self.owner.tuba_note = world;
- self.owner.tuba_lastnotes_cnt = bound(0, self.owner.tuba_lastnotes_cnt + 1, MAX_TUBANOTES);
-
- string s;
- s = trigger_magicear_processmessage_forallears(self.owner, 0, world, string_null);
- if(s != "")
+ actor.tuba_lastnotes_last = (actor.tuba_lastnotes_last + 1) % MAX_TUBANOTES;
+ actor.(tuba_lastnotes[actor.tuba_lastnotes_last]) = eX * this.spawnshieldtime + eY * time + eZ * this.cnt;
+ actor.tuba_note = NULL;
+ actor.tuba_lastnotes_cnt = bound(0, actor.tuba_lastnotes_cnt + 1, MAX_TUBANOTES);
+
+ string s = trigger_magicear_processmessage_forallears(actor, 0, NULL, string_null);
+ if (s != "")
{
// simulate a server message
- switch(self.tuba_instrument)
+ switch (this.tuba_instrument)
{
default:
case 0: // Tuba
- bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Tuba: ^7", s, "\n"));
+ bprint(strcat("\{1}\{13}* ^3", actor.netname, "^3 played on the @!#%'n Tuba: ^7", s, "\n"));
break;
case 1:
- bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Accordeon: ^7", s, "\n"));
+ bprint(strcat("\{1}\{13}* ^3", actor.netname, "^3 played on the @!#%'n Accordeon: ^7", s, "\n"));
break;
case 2:
- bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Klein Bottle: ^7", s, "\n"));
+ bprint(strcat("\{1}\{13}* ^3", actor.netname, "^3 played on the @!#%'n Klein Bottle: ^7", s, "\n"));
break;
}
}
}
- remove(self);
+ delete(this);
}
int W_Tuba_GetNote(entity pl, int hittype)
else if (pl.movement.y > 0) movestate += 1;
int note = 0;
- switch(movestate)
+ switch (movestate)
{
// layout: originally I wanted
// eb e e#=f
case 8: note = +4; break; // e
case 9: note = -1; break; // B
}
- if(pl.BUTTON_CROUCH)
+ if(PHYS_INPUT_BUTTON_CROUCH(pl))
note -= 12;
- if(pl.BUTTON_JUMP)
+ if(PHYS_INPUT_BUTTON_JUMP(pl))
note += 12;
if(hittype & HITTYPE_SECONDARY)
note += 7;
bool W_Tuba_NoteSendEntity(entity this, entity to, int sf)
{
- int f;
-
msg_entity = to;
- if(!sound_allowed(MSG_ONE, self.realowner))
- return false;
+ if (!sound_allowed(MSG_ONE, this.realowner)) return false;
WriteHeader(MSG_ENTITY, ENT_CLIENT_TUBANOTE);
WriteByte(MSG_ENTITY, sf);
- if(sf & 1)
+ if (sf & 1)
{
- WriteChar(MSG_ENTITY, self.cnt);
- f = 0;
- if(self.realowner != to)
- f |= 1;
- f |= 2 * self.tuba_instrument;
+ WriteChar(MSG_ENTITY, this.cnt);
+ int f = 0;
+ f |= 1 * (this.realowner != to);
+ f |= 2 * this.tuba_instrument;
WriteByte(MSG_ENTITY, f);
}
- if(sf & 2)
+ if (sf & 2)
{
- WriteCoord(MSG_ENTITY, self.origin.x);
- WriteCoord(MSG_ENTITY, self.origin.y);
- WriteCoord(MSG_ENTITY, self.origin.z);
+ WriteCoord(MSG_ENTITY, this.origin.x);
+ WriteCoord(MSG_ENTITY, this.origin.y);
+ WriteCoord(MSG_ENTITY, this.origin.z);
}
return true;
}
-void W_Tuba_NoteThink(void)
-{SELFPARAM();
+void W_Tuba_NoteThink(entity this)
+{
float dist_mult;
float vol0, vol1;
vector dir0, dir1;
vector v;
- entity e;
- if(time > self.teleport_time)
+ if(time > this.teleport_time)
{
- W_Tuba_NoteOff();
+ W_Tuba_NoteOff(this);
return;
}
- self.nextthink = time;
+ this.nextthink = time;
dist_mult = WEP_CVAR(tuba, attenuation) / autocvar_snd_soundradius;
- FOR_EACH_REALCLIENT(e)
- if(e != self.realowner)
- {
- v = self.origin - (e.origin + e.view_ofs);
+ FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != this.realowner, {
+ v = this.origin - (it.origin + it.view_ofs);
vol0 = max(0, 1 - vlen(v) * dist_mult);
dir0 = normalize(v);
- v = self.realowner.origin - (e.origin + e.view_ofs);
+ v = this.realowner.origin - (it.origin + it.view_ofs);
vol1 = max(0, 1 - vlen(v) * dist_mult);
dir1 = normalize(v);
if(fabs(vol0 - vol1) > 0.005) // 0.5 percent change in volume
{
- setorigin(self, self.realowner.origin);
- self.SendFlags |= 2;
+ setorigin(this, this.realowner.origin);
+ this.SendFlags |= 2;
break;
}
if(dir0 * dir1 < 0.9994) // 2 degrees change in angle
{
- setorigin(self, self.realowner.origin);
- self.SendFlags |= 2;
+ setorigin(this, this.realowner.origin);
+ this.SendFlags |= 2;
break;
}
- }
+ });
}
-void W_Tuba_NoteOn(float hittype)
-{SELFPARAM();
+void W_Tuba_NoteOn(entity actor, .entity weaponentity, float hittype)
+{
vector o;
float n;
- W_SetupShot(self, false, 2, "", 0, WEP_CVAR(tuba, damage));
+ W_SetupShot(actor, weaponentity, false, 2, SND_Null, 0, WEP_CVAR(tuba, damage));
- n = W_Tuba_GetNote(self, hittype);
+ n = W_Tuba_GetNote(actor, hittype);
hittype = 0;
- if(self.tuba_instrument & 1)
+ if(actor.tuba_instrument & 1)
hittype |= HITTYPE_SECONDARY;
- if(self.tuba_instrument & 2)
+ if(actor.tuba_instrument & 2)
hittype |= HITTYPE_BOUNCE;
- if(self.tuba_note)
+ if(actor.tuba_note)
{
- if(self.tuba_note.cnt != n || self.tuba_note.tuba_instrument != self.tuba_instrument)
+ if(actor.tuba_note.cnt != n || actor.tuba_note.tuba_instrument != actor.tuba_instrument)
{
- WITH(entity, self, self.tuba_note, W_Tuba_NoteOff());
+ W_Tuba_NoteOff(actor.tuba_note);
}
}
- if(!self.tuba_note)
+ if(!actor.tuba_note)
{
- self.tuba_note = spawn();
- self.tuba_note.owner = self.tuba_note.realowner = self;
- self.tuba_note.cnt = n;
- self.tuba_note.tuba_instrument = self.tuba_instrument;
- self.tuba_note.think = W_Tuba_NoteThink;
- self.tuba_note.nextthink = time;
- self.tuba_note.spawnshieldtime = time;
- Net_LinkEntity(self.tuba_note, false, 0, W_Tuba_NoteSendEntity);
+ actor.tuba_note = new(tuba_note);
+ actor.tuba_note.owner = actor.tuba_note.realowner = actor;
+ actor.tuba_note.cnt = n;
+ actor.tuba_note.tuba_instrument = actor.tuba_instrument;
+ setthink(actor.tuba_note, W_Tuba_NoteThink);
+ actor.tuba_note.nextthink = time;
+ actor.tuba_note.spawnshieldtime = time;
+ Net_LinkEntity(actor.tuba_note, false, 0, W_Tuba_NoteSendEntity);
}
- self.tuba_note.teleport_time = time + WEP_CVAR(tuba, refire) * 2 * W_WeaponRateFactor(); // so it can get prolonged safely
+ actor.tuba_note.teleport_time = time + WEP_CVAR(tuba, refire) * 2 * W_WeaponRateFactor(actor); // so it can get prolonged safely
- //sound(self, c, TUBA_NOTE(n), bound(0, VOL_BASE * cvar("g_balance_tuba_volume"), 1), autocvar_g_balance_tuba_attenuation);
- RadiusDamage(self, self, WEP_CVAR(tuba, damage), WEP_CVAR(tuba, edgedamage), WEP_CVAR(tuba, radius), world, world, WEP_CVAR(tuba, force), hittype | WEP_TUBA.m_id, world);
+ //sound(actor, c, TUBA_NOTE(n), bound(0, VOL_BASE * cvar("g_balance_tuba_volume"), 1), autocvar_g_balance_tuba_attenuation);
+ RadiusDamage(actor, actor, WEP_CVAR(tuba, damage), WEP_CVAR(tuba, edgedamage), WEP_CVAR(tuba, radius), NULL, NULL, WEP_CVAR(tuba, force), hittype | WEP_TUBA.m_id, NULL);
- o = gettaginfo(self.exteriorweaponentity, 0);
- if(time > self.tuba_smoketime)
+ o = gettaginfo(actor.exteriorweaponentity, 0);
+ if(time > actor.tuba_smoketime)
{
Send_Effect(EFFECT_SMOKE_RING, o + v_up * 45 + v_right * -6 + v_forward * 8, v_up * 100, 1);
- self.tuba_smoketime = time + 0.25;
+ actor.tuba_smoketime = time + 0.25;
+ }
+}
+#endif
+
+#ifdef SVQC
+METHOD(Tuba, wr_aim, void(Tuba this, entity actor))
+{
+ // bots cannot play the Tuba well yet
+ // I think they should start with the recorder first
+ if (vdist((actor.origin - actor.enemy.origin), <, WEP_CVAR(tuba, radius)))
+ {
+ if (random() > 0.5)
+ PHYS_INPUT_BUTTON_ATCK(actor) = true;
+ else
+ PHYS_INPUT_BUTTON_ATCK2(actor) = true;
}
}
- METHOD(Tuba, wr_aim, void(entity thiswep))
+METHOD(Tuba, wr_think, void(Tuba this, entity actor, .entity weaponentity, int fire))
+{
+ if (fire & 1)
+ if (weapon_prepareattack(this, actor, weaponentity, false, WEP_CVAR(tuba, refire)))
+ {
+ W_Tuba_NoteOn(actor, weaponentity, 0);
+ weapon_thinkf(actor, weaponentity, WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready);
+ }
+ if (fire & 2)
+ if (weapon_prepareattack(this, actor, weaponentity, true, WEP_CVAR(tuba, refire)))
+ {
+ W_Tuba_NoteOn(actor, weaponentity, HITTYPE_SECONDARY);
+ weapon_thinkf(actor, weaponentity, WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready);
+ }
+ if (actor.tuba_note)
+ {
+ if (!(fire & 1) && !(fire & 2))
{
- // bots cannot play the Tuba well yet
- // I think they should start with the recorder first
- if(vlen(self.origin - self.enemy.origin) < WEP_CVAR(tuba, radius))
- {
- if(random() > 0.5)
- self.BUTTON_ATCK = 1;
- else
- self.BUTTON_ATCK2 = 1;
- }
+ W_Tuba_NoteOff(actor.tuba_note);
}
- METHOD(Tuba, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
+ }
+}
+
+void tuba_instrument_send(entity this, int instr);
+METHOD(Tuba, wr_setup, void(Tuba this, entity actor))
+{
+ actor.ammo_field = ammo_none;
+ actor.tuba_instrument = 0;
+ tuba_instrument_send(actor, actor.tuba_instrument);
+}
+#endif
+
+REGISTER_NET_S2C(tuba_instrument)
+#ifdef CSQC
+NET_HANDLE(tuba_instrument, bool)
+{
+ int i = ReadByte();
+ return = true;
+ string s = (i == 0) ? "tuba" :
+ (i == 1) ? "akordeon" :
+ "kleinbottle" ;
+ viewmodel.tuba_instrument = i;
+ CL_WeaponEntity_SetModel(viewmodel, s, true);
+}
+#endif
+#ifdef SVQC
+void tuba_instrument_send(entity this, int instr)
+{
+ msg_entity = this;
+ if (!IS_REAL_CLIENT(this))
+ return;
+ int chan = MSG_ONE;
+ WriteHeader(chan, tuba_instrument);
+ WriteByte(chan, instr);
+}
+SPECTATE_COPY()
+{
+ if (this.tuba_instrument != spectatee.tuba_instrument)
+ tuba_instrument_send(this, this.tuba_instrument = spectatee.tuba_instrument);
+}
+METHOD(Tuba, wr_reload, void(Tuba this, entity actor, .entity weaponentity))
+{
+ // switch to alternate instruments :)
+ if (actor.(weaponentity).state == WS_READY)
+ {
+ switch (actor.tuba_instrument)
{
- if(fire & 1)
- if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR(tuba, refire)))
- {
- W_Tuba_NoteOn(0);
- //weapon_thinkf(actor, WFRAME_FIRE1, autocvar_g_balance_tuba_animtime, w_ready);
- weapon_thinkf(actor, weaponentity, WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready);
- }
- if(fire & 2)
- if(weapon_prepareattack(thiswep, actor, weaponentity, true, WEP_CVAR(tuba, refire)))
- {
- W_Tuba_NoteOn(HITTYPE_SECONDARY);
- //weapon_thinkf(actor, WFRAME_FIRE2, autocvar_g_balance_tuba_animtime, w_ready);
- weapon_thinkf(actor, weaponentity, WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready);
- }
- if(actor.tuba_note)
- {
- if(!(fire & 1) && !(fire & 2))
- {
- WITH(entity, self, actor.tuba_note, W_Tuba_NoteOff());
+ case 0:
+ actor.tuba_instrument = 1;
+ actor.weaponname = "akordeon";
+ break;
+ case 1:
+ actor.tuba_instrument = 2;
+ actor.weaponname = "kleinbottle";
+ break;
+ case 2:
+ actor.tuba_instrument = 0;
+ actor.weaponname = "tuba";
+ break;
+ }
+ tuba_instrument_send(actor, actor.tuba_instrument);
+ W_SetupShot(actor, weaponentity, false, 0, SND_Null, 0, 0);
+ Send_Effect(EFFECT_TELEPORT, w_shotorg, '0 0 0', 1);
+ actor.(weaponentity).state = WS_INUSE;
+ weapon_thinkf(actor, weaponentity, WFRAME_RELOAD, 0.5, w_ready);
+ }
+}
+#endif
+
+#ifdef SVQC
+
+// infinite ammo
+METHOD(Tuba, wr_checkammo1, bool(Tuba this, entity actor)) { return true; }
+METHOD(Tuba, wr_checkammo2, bool(Tuba this, entity actor)) { return true; }
+
+METHOD(Tuba, wr_suicidemessage, Notification(Tuba this))
+{
+ if (w_deathtype & HITTYPE_BOUNCE)
+ return WEAPON_KLEINBOTTLE_SUICIDE;
+ else if (w_deathtype & HITTYPE_SECONDARY)
+ return WEAPON_ACCORDEON_SUICIDE;
+ else
+ return WEAPON_TUBA_SUICIDE;
+}
+METHOD(Tuba, wr_killmessage, Notification(Tuba this))
+{
+ if (w_deathtype & HITTYPE_BOUNCE)
+ return WEAPON_KLEINBOTTLE_MURDER;
+ else if (w_deathtype & HITTYPE_SECONDARY)
+ return WEAPON_ACCORDEON_MURDER;
+ else
+ return WEAPON_TUBA_MURDER;
+}
+
+#elif defined(CSQC)
+
+METHOD(Tuba, wr_viewmodel, string(Tuba this, entity wep))
+{
+ return (wep.tuba_instrument == 0) ? "tuba" :
+ (wep.tuba_instrument == 1) ? "akordeon" :
+ "kleinbottle";
+}
+
+#endif
+
+#ifdef CSQC
+
+#define TUBA_STARTNOTE(i, n) _Sound_fixpath(W_Sound(strcat("tuba", (i ? ftos(i) : ""), "_loopnote", ftos(n))))
+
+const int TUBA_MIN = -18;
+const int TUBA_MAX = 27;
+const int TUBA_INSTRUMENTS = 3;
+
+int Tuba_PitchStep;
+
+void tubasound(entity e, bool restart)
+{
+ string snd1 = string_null;
+ if (Tuba_PitchStep) {
+ float vol1 = 1;
+ float speed1 = 1;
+ string snd2 = string_null;
+ float vol2 = 0;
+ float speed2 = 1;
+
+ int m = pymod(e.note, Tuba_PitchStep);
+ if (m) {
+ if (e.note - m < TUBA_MIN) {
+ if (restart) {
+ snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note - m + Tuba_PitchStep);
}
+ speed1 = pow(2.0, (m - Tuba_PitchStep) / 12.0);
+ } else if (e.note - m + Tuba_PitchStep > TUBA_MAX) {
+ if (restart) {
+ snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note - m);
+ }
+ speed1 = pow(2.0, m / 12.0);
+ } else {
+ if (restart) {
+ snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note - m);
+ }
+ vol1 = cos(M_PI_2 * m / Tuba_PitchStep);
+ speed1 = pow(2.0, m / 12.0);
+ if (restart) {
+ snd2 = TUBA_STARTNOTE(e.tuba_instrument, e.note - m + Tuba_PitchStep);
+ }
+ vol2 = sin(M_PI_2 * m / Tuba_PitchStep);
+ speed2 = pow(2.0, (m - Tuba_PitchStep) / 12.0);
}
+ } else if (restart) {
+ snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note);
}
- METHOD(Tuba, wr_init, void(entity thiswep))
- {
- TUBA_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
+
+ sound7(e, CH_TUBA_SINGLE, snd1, e.tuba_volume * vol1, e.tuba_attenuate * autocvar_g_balance_tuba_attenuation, 100 * speed1, 0);
+ if (vol2) {
+ sound7(e.enemy, CH_TUBA_SINGLE, snd2, e.tuba_volume * vol2, e.tuba_attenuate * autocvar_g_balance_tuba_attenuation, 100 * speed2, 0);
}
- METHOD(Tuba, wr_setup, void(entity thiswep))
- {
- self.ammo_field = ammo_none;
- self.tuba_instrument = 0;
+ } else {
+ if (restart) {
+ snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note);
}
- METHOD(Tuba, wr_reload, void(entity thiswep))
- {
- .entity weaponentity = weaponentities[0]; // TODO: unhardcode
- // switch to alternate instruments :)
- if(self.(weaponentity).state == WS_READY)
- {
- switch(self.tuba_instrument)
- {
- case 0:
- self.tuba_instrument = 1;
- self.weaponname = "akordeon";
- break;
- case 1:
- self.tuba_instrument = 2;
- self.weaponname = "kleinbottle";
- break;
- case 2:
- self.tuba_instrument = 0;
- self.weaponname = "tuba";
- break;
- }
- W_SetupShot(self, false, 0, "", 0, 0);
- Send_Effect(EFFECT_TELEPORT, w_shotorg, '0 0 0', 1);
- self.(weaponentity).state = WS_INUSE;
- weapon_thinkf(self, weaponentity, WFRAME_RELOAD, 0.5, w_ready);
- }
+ _sound(e, CH_TUBA_SINGLE, snd1, e.tuba_volume, e.tuba_attenuate * autocvar_g_balance_tuba_attenuation);
+ }
+}
+
+void Ent_TubaNote_Think(entity this)
+{
+ float f = autocvar_g_balance_tuba_fadetime;
+ if (f > 0) {
+ this.tuba_volume -= frametime * this.tuba_volume_initial / f;
+ } else {
+ this.tuba_volume = 0;
+ }
+ this.nextthink = time;
+ if (this.tuba_volume <= 0) {
+ sound(this, CH_TUBA_SINGLE, SND_Null, 0, 0);
+ if (this.enemy) {
+ sound(this.enemy, CH_TUBA_SINGLE, SND_Null, 0, 0);
+ delete(this.enemy);
}
- METHOD(Tuba, wr_checkammo1, bool(entity thiswep))
- {
- return true; // infinite ammo
+ delete(this);
+ } else {
+ tubasound(this, 0);
+ }
+}
+
+void Ent_TubaNote_UpdateSound(entity this)
+{
+ this.enemy.tuba_volume = bound(0, VOL_BASE * autocvar_g_balance_tuba_volume, 1);
+ this.enemy.tuba_volume_initial = this.enemy.tuba_volume;
+ this.enemy.note = this.note;
+ this.enemy.tuba_instrument = this.tuba_instrument;
+ tubasound(this.enemy, 1);
+}
+
+void Ent_TubaNote_StopSound(entity this)
+{
+ this.enemy.nextthink = time;
+ this.enemy = NULL;
+}
+
+NET_HANDLE(ENT_CLIENT_TUBANOTE, bool isNew)
+{
+ bool upd = false;
+ int f = ReadByte();
+ if (f & 1) {
+ int n = ReadChar();
+ int i = ReadByte();
+ bool att = (i & 1);
+ i >>= 1;
+
+ if (this.enemy) {
+ if (n != this.note || i != this.tuba_instrument || isNew) {
+ Ent_TubaNote_StopSound(this);
+ }
+ } else {
+ this.enemy = new(tuba_note);
+ if (Tuba_PitchStep) {
+ this.enemy.enemy = new(tuba_note_2);
+ }
+ isNew = true;
}
- METHOD(Tuba, wr_checkammo2, bool(entity thiswep))
- {
- return true; // tuba has infinite ammo
+
+ this.enemy.tuba_attenuate = att;
+
+ if (isNew) {
+ this.note = n;
+ this.tuba_instrument = i;
+ upd = true;
}
- METHOD(Tuba, wr_config, void(entity thiswep))
- {
- TUBA_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
+ }
+
+ if (f & 2) {
+ this.enemy.origin_x = ReadCoord();
+ this.enemy.origin_y = ReadCoord();
+ this.enemy.origin_z = ReadCoord();
+ setorigin(this.enemy, this.enemy.origin);
+ if (this.enemy.enemy) {
+ setorigin(this.enemy.enemy, this.enemy.origin);
}
- METHOD(Tuba, wr_suicidemessage, int(entity thiswep))
- {
- if(w_deathtype & HITTYPE_BOUNCE)
- return WEAPON_KLEINBOTTLE_SUICIDE;
- else if(w_deathtype & HITTYPE_SECONDARY)
- return WEAPON_ACCORDEON_SUICIDE;
- else
- return WEAPON_TUBA_SUICIDE;
+ }
+
+ setthink(this, Ent_TubaNote_StopSound);
+ this.entremove = Ent_TubaNote_StopSound;
+ setthink(this.enemy, Ent_TubaNote_Think);
+ this.enemy.nextthink = time + 10;
+
+ if (upd) {
+ Ent_TubaNote_UpdateSound(this);
+ }
+ return true;
+}
+
+PRECACHE(Tuba)
+{
+ Tuba_PitchStep = autocvar_g_balance_tuba_pitchstep;
+ if (Tuba_PitchStep) {
+ if (!checkextension("DP_SND_SOUND7_WIP2") && !checkextension("DP_SND_SOUND7")) {
+ LOG_WARN("requested pitch shifting, but not supported by this engine build");
+ Tuba_PitchStep = 0;
}
- METHOD(Tuba, wr_killmessage, int(entity thiswep))
- {
- if(w_deathtype & HITTYPE_BOUNCE)
- return WEAPON_KLEINBOTTLE_MURDER;
- else if(w_deathtype & HITTYPE_SECONDARY)
- return WEAPON_ACCORDEON_MURDER;
- else
- return WEAPON_TUBA_MURDER;
+ }
+ for (int n = TUBA_MIN; n <= TUBA_MAX; ++n) {
+ if (!Tuba_PitchStep || pymod(n, Tuba_PitchStep) == 0) {
+ for (int i = 0; i < TUBA_INSTRUMENTS; ++i) {
+ precache_sound(TUBA_STARTNOTE(i, n));
+ }
}
+ }
+}
#endif
#endif