void W_RocketMinsta_Explosion(entity actor, .entity weaponentity, vector loc)
{
if(accuracy_canbegooddamage(actor))
- accuracy_add(actor, WEP_DEVASTATOR.m_id, autocvar_g_rm_damage, 0);
+ accuracy_add(actor, WEP_DEVASTATOR, autocvar_g_rm_damage, 0);
entity dmgent = spawn();
dmgent.owner = dmgent.realowner = actor;
setorigin(dmgent, loc);